StarCraft World
GENERAL => General Discussion => Topic started by: RJBTV on October 28, 2019, 08:53:56 am
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(https://i.imgur.com/7PzRdBf.png)
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Interesting, good job. Btw Evil, stop lagging faggot....
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haha
this map tournement 1:1 go!!!
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lets go !
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recolered, korean gas & minerals on space.
(https://i.imgur.com/Yn6h4nh.png)
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I want tounerment!!
(I want to get involved if possible)
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I want tounerment!!
(I want to get involved if possible)
lovelyrabbit?
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(edit: HAD THE WRONG MAP THERE!)
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Final SCW 14 (4) Space, version of the SCW map.
(https://i.imgur.com/7PzRdBf.png)
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This whole let’s change the map thing is ridiculous. No one wants a dif map no asked for one
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This whole let’s change the map thing is ridiculous. No one wants a dif map no asked for one
I already talked to some people who'd like to try it. And that's the entire purpose of this version. Testing it, getting response and feedback. If people really do hate it or dislike specific things about it, then I will alter until it fits people's criteria OR discontinue my ambition of a BALANCED map.
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Premier this map SCW 14 CORNERS is the same map I made in season 11 which is SCW 11 - Space Perfect. The position sizes are the same size and the chokes more just, only you changed the design of the dark gray floor. Copyright claiming ... xD
If you are looking for the most balanced map it is the one currently SCW 14 - Space 3.0 and several players play on that map.
In this map the 8 players are played, which is the fun thing about fastest but in the middle left and right position they cannot be abused by the terran with tanks vs the expansion and the nuclear bomb does not harm the central and the chokes are the same SCW 11 - Space Perfect that is more fair and the size of the 8 bases are equal in size being 0.5 smaller than SCW 11 - Space Perfect.
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Premier ese es el mismo mapa que hice en la temporada 11 cual es SCW 11 - Space Perfect. el tamaños de las posiciones son del mismo tamaño y los chokes mas justo nada mas cambiaste el diseño del suelo color gris oscuro. Derechos de autor reclamando... xD
SI buscas el mapa mas balanceado es el que esta actualmente SCW 14 - Space 3.0 ya varios jugadores juegan en ese mapa.
En este mapa se juegan los 8 jugadores que es lo divertido de faste pero en posicione medio izquierda y derecha no pueden ser abusado por el terran con tanques vs la expansion y la bomba nuclear no hace daño a la central. y los chokes son el mismo SCW 11 - Space Perfect que es mas justo y el tamaño de las 8 bases son igual de tamaño siendo 0.5 mas pequeño que SCW 11 - Space Perfect.
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Premier this map SCW 14 CORNERS is the same map I made in season 11 which is SCW 11 - Space Perfect. The position sizes are the same size and the chokes more just, only you changed the design of the dark gray floor. Copyright claiming ... xD
If you are looking for the most balanced map it is the one currently SCW 14 - Space 3.0 and several players play on that map.
In this map the 8 players are played, which is the fun thing about fastest but in the middle left and right position they cannot be abused by the terran with tanks vs the expansion and the nuclear bomb does not harm the central and the chokes are the same SCW 11 - Space Perfect that is more fair and the size of the 8 bases are equal in size being 0.5 smaller than SCW 11 - Space Perfect.
I did not change the colors. I did for one of my versions that has a different size choke than yours, but your version I just removed the spawns and renamed it. It is your version but with 4 corner spawns.
Imbalances on regular version(examples, not all of them):
- Choke sizes on mid spots(which you fixed)
- Middle bases' size is smaller, 12 and 6 significantly smaller. Less room is less buildings and screwed over simcity.
- Mineral patch closer to side making drops easier, vessel abuse and carriers stronger because main/minerals are close to side/edge of base. ETC.
- Middle base choke closer to proxy gateway mid build, harder to defend.
SCW 14 (4) SPACE is by far the most balanced map. Every spawn is equal.
(https://i.imgur.com/7PzRdBf.png)
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The whole point of the imbalances is to create more exciting and fast paced games , and to force players to adapt to them and having multiple play styles and strategy’s. If it’s pvt on top of the t, the Terran player has to learn a good tank push and not triple cc to be abused if he wants to push late game. These imbalances create so much more diversify in play rather then the same old play style game after game
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Same goes for premier 4 corner game only .. creates boring turtle style play. No one wants to play that way and no one wants to watch those games . It’s called fastest map for a reason
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Every game can be done if you executed the correct play style for that mu and spot
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Never said you have to play them. It is intended to give players an EXTRA map choice. You want to play the regular map you are entirely free to do so.
@Fainer
Your version has 5 square wide chokes on corners. The ones I recolored is one of my own, which has a 4½ square wide chokes on corners. Regular map has 4 Square wide corner chokes.
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Kokanee is right a map just 4 corners would be boring.
The only thing that I would modify from the original map SCW 14 - Space well i already modified so that each spot is the same size because the original map the botton spots could not build 2 extra turret rows compared to the tops spot.
Only I would modify the chokes 12 and 6 not as narrow as the Korean map but not as wide as it is now similar space 3.0.
I wanted to put it in for this season but I was caught in time the cause was kokanee because sword never checked the maps.
Premier you did not understand, the map I gave you is styler 5.0 choke, but I mentioned the SCW 11 - Space Perfect, which I put in season 11 are the same chokes as this SCW 14 CORNERS map.
The SCW 14 - Space 3.0 and SCW 11 - Space Perfect maps have the same chokes in all the spots and therefore the SCW 14 CORNERS map as well.
i know the imbalance the map i gave you.
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Discovered a mistake on the one Fainer made for me. I fixed it.
Map Scenario Name: <06> SCW 14 - (4) - SPACE<06>
The map doesn't get recognized by the system.
@fainer
Your english is too bad. I don't understand some of the things you're getting at. I am sorry.
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excuse me sir, are you sure that 4-player map is yours?
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excuse me sir, are you sure that 4-player map is yours?
this one is fainers'.
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How do I access the vgt reps through clan gangster?
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How do I access the vgt reps through clan gangster?
https://clantg.wixsite.com/clangangster/old-replays
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Has anybody accessed those files and converted them?
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Has anybody accessed those files and converted them?
i have just yesterday.
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Can you post the vgt reps in the converted file?
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Can you post the vgt reps in the converted file?
I removed them, they didn't interest me. Yoou will have to DL them yourself
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for sword.
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The whole point of the imbalances is to create more exciting and fast paced games , and to force players to adapt to them and having multiple play styles and strategy’s. If it’s pvt on top of the t, the Terran player has to learn a good tank push and not triple cc to be abused if he wants to push late game. These imbalances create so much more diversify in play rather then the same old play style game after game
Um... no? The entire point of fastest is to create a faster paced version of what sc was originally meant to be.
That version was never meant to be biased towards one race. The game(just like many other games) was meant to be balanced to the best of the creators ability. The map we play is beyond retardation-- to put it nicely--. Can't believe we played this god damn map for as long as we have, honestly.. it's the shittiest map ever invented, we just adapted to it but because we adapted to it doesn't mean it's a good map. Now we know better. I mean, sit down and think about how horribly bad this thing is. win/lose is based on positioning of the map. It's disgusting.
The league is based on mostly RNG. It's bad enough that people hope they get PT/PP. Positioning makes it even worse...
I would much rather have a bad m/u than a middle spot vs a pp/pt. I don't get how you people are so obsessed with this trashcan of a map, seriously... it's a canister.
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Haha... well said puma. Were all fools.
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The whole point of the imbalances is to create more exciting and fast paced games , and to force players to adapt to them and having multiple play styles and strategy’s. If it’s pvt on top of the t, the Terran player has to learn a good tank push and not triple cc to be abused if he wants to push late game. These imbalances create so much more diversify in play rather then the same old play style game after game
Um... no? The entire point of fastest is to create a faster paced version of what sc was originally meant to be.
That version was never meant to be biased towards one race. The game(just like many other games) was meant to be balanced to the best of the creators ability. The map we play is beyond retardation-- to put it nicely--. Can't believe we played this god damn map for as long as we have, honestly.. it's the shittiest map ever invented, we just adapted to it but because we adapted to it doesn't mean it's a good map. Now we know better. I mean, sit down and think about how horribly bad this thing is. win/lose is based on positioning of the map. It's disgusting.
The league is based on mostly RNG. It's bad enough that people hope they get PT/PP. Positioning makes it even worse...
I would much rather have a bad m/u than a middle spot vs a pp/pt. I don't get how you people are so obsessed with this trashcan of a map, seriously... it's a canister.
you mean koreans gather here to earn free money?
back in the days people used to play a lot of fastest because it was the easiest of the money maps and still is so everyone could play on it
fastest allowed thousands of noobs to play this game but it made them think they were untouchables gods of starcraft
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Machine, whats your point?
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Machine, whats your point?
fastest could be the worst map but people love it
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The fact that one psionic storm or scarab can end a game is why fastest is trash.
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The fact that one psionic storm or scarab can end a game is why fastest is trash.
I'd say that's just part of it. But making that easier by having mineral patches closer to the edges of a base, that's just stupid.
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you can play fastest and have a chance to compete vs the top or play ladder and get pwnd by koreans
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Why dont we just transition over to the Korean version of fastest and be rid of mid position spot abuse forever.
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Yes. Convert to fmp korean. And youll see alot more asian ppl
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There was already multiple seasons where korean map was also included not to mention sword made a korean league on there server. But still no new people came .
Also how would dano ever win another game if he didn’t get to play against a mid z or t
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Cole, no need. I did rape you in 2s. Thats enough
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Dano > all. I don’t know how you people don’t realize this by now....