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NEWS AND ANNOUNCEMENTS => News => Topic started by: Lucas on January 07, 2026, 09:59:46 am

Title: SCW58 - Format & Rule Changes
Post by: Lucas on January 07, 2026, 09:59:46 am
(https://i.postimg.cc/tJYYpYNT/2vs2SCWwwwww.png)

I’d love to hear the community’s thoughts on possibly implementing a cannon rule. Lately, many games are turning into mass cannon matches, and we’re considering a change to address that.

Proposed changes for 2v2:

- Players may build up to 5 cannons max at their choke or in the middle of the map.

- Players may build unlimited cannons inside their main base.


The goal is to shake up the META for next season and encourage more early-game micro and unit-based play.

Please share your thoughts and cast your vote. Should we try this rule for one season and see how it impacts gameplay?

If implemented, a League Admin would handle any reports of cannon rule abuse. Matches where the rule is violated would be voided.


_________________________________________________________________________________________


Me encantaría conocer la opinión de la comunidad sobre la posible implementación de una regla de cañones. Últimamente, muchas partidas se están convirtiendo en encuentros de mass cannon, y estamos considerando un cambio para abordar esta situación.

Cambios propuestos para 2v2:

Los jugadores podrán construir hasta un máximo de 5 cañones en su choke o en el centro del mapa.

Los jugadores podrán construir cañones ilimitados dentro de su base principal.

El objetivo es sacudir el META para la próxima temporada y fomentar más micro temprano y un estilo de juego más enfocado en unidades.

Por favor, compartan sus opiniones y emitan su voto.
¿Deberíamos probar esta regla durante una temporada y ver cómo impacta en el juego?

Si se implementa, un Administrador de la Liga se encargará de cualquier reporte por abuso de la regla de cañones. Los partidos en los que se viole la regla serán anulados.
Title: Re: SCW58 - Format & Rule Changes
Post by: N-Sea-V on January 07, 2026, 10:13:47 am
Many old school players would come back. We don’t enjoy out microing our opponents to leave the base and see 500 cannons. Also would we have a bunker/sunken max?
Title: Re: SCW58 - Format & Rule Changes
Post by: JoesCastyCasts on January 07, 2026, 10:37:54 am
Im for this but worry there will be a ton of disputes/complaining
Title: Re: SCW58 - Format & Rule Changes
Post by: MentoS on January 07, 2026, 11:02:40 am
Fuck cannon!
Title: Re: SCW58 - Format & Rule Changes
Post by: tonyG on January 07, 2026, 11:33:33 am
one step closer to catching up to the much more balanced korean 1v1 meta! I've never seen this rule be implemented on SCW map though, if we are looking to balance things (finally after 20 years) lets just eliminate the dumb shit SCW map (where spawn locations are the second most impactful thing) and do KOREA ONLY MAP!!


 
Title: Re: SCW58 - Format & Rule Changes
Post by: ViperClass on January 07, 2026, 11:59:48 am
stupid rule
Title: Re: SCW58 - Format & Rule Changes
Post by: EddiEK on January 07, 2026, 12:18:17 pm
Choke and block canons to max 5! Perfect, would definitely play if this is becoming effective for 1s and 2s
Title: Re: SCW58 - Format & Rule Changes
Post by: Turtle on January 07, 2026, 01:24:18 pm
it would drastically change how certain mus are won. for example, pzvpt would be insanely harder if we are not able to keep the terran in for as long as possible. games would be 6 mins long..

I get people are frustrated with cannons, but they are part of the game and it should not be changed.

Not to mention you are basically eliminating the strat of blocking in pzvpp.. this is a dumb idea no offence, Lucas. You can't just change strats because certain people complain about it.

If you want to make this a rule, then remove the rule that we cannot MC a worker. I'm not saying MCing your partner, but maybe the ability to MC the opponent..
Title: Re: SCW58 - Format & Rule Changes
Post by: Turtle on January 07, 2026, 01:24:49 pm
one step closer to catching up to the much more balanced korean 1v1 meta! I've never seen this rule be implemented on SCW map though, if we are looking to balance things (finally after 20 years) lets just eliminate the dumb shit SCW map (where spawn locations are the second most impactful thing) and do KOREA ONLY MAP!!

We're not Korean.. We do not need to copy everything they do because we think it's better...
Title: Re: SCW58 - Format & Rule Changes
Post by: ViperClass on January 07, 2026, 01:34:39 pm
On such an imbalanced map you cant make rules like that. These kinds of rules can only work on the korea map which is a bit more balanced. Also they only play mirror m/u its because otherwise shit will be imbalanced af cuz of these rules.. On scw map playing mirrors is clearly not an option.
That rule would definitely ruin the gameplay. I cant believe you guys really think this is a good idea… RIP League.
Title: Re: SCW58 - Format & Rule Changes
Post by: Turtle on January 07, 2026, 01:35:00 pm
 .
Title: Re: SCW58 - Format & Rule Changes
Post by: Turtle on January 07, 2026, 01:35:40 pm
On such an imbalanced map you cant make rules like that. These kinds of rules can only work on the korea map which is a bit more balanced. Also they only play mirror m/u its because otherwise shit will be imbalanced af cuz of these rules.. On scw map playing mirrors is clearly not an option.
That rule would definitely ruin the gameplay. I cant believe you guys really think this is a good idea… RIP League.

agreed.
Title: Re: SCW58 - Format & Rule Changes
Post by: tonyG on January 07, 2026, 01:36:06 pm
one step closer to catching up to the much more balanced korean 1v1 meta! I've never seen this rule be implemented on SCW map though, if we are looking to balance things (finally after 20 years) lets just eliminate the dumb shit SCW map (where spawn locations are the second most impactful thing) and do KOREA ONLY MAP!!

We're not Korean.. We do not need to copy everything they do because we think it's better...

If we ever want to grow and have the Koreans play for fun (not just come and take the prize $ on seasons with legit dono's) we cant just continue to ignore 9/10th of the people who play FMP. All the gosu's have switched to korea map. Embracing change allows for growth and progress. Letting go of the past paves the way for new opportunities. As the saying goes, "When you let go of what you are, you become what you might be."
Title: Re: SCW58 - Format & Rule Changes
Post by: Lucas on January 07, 2026, 02:51:39 pm
it would drastically change how certain mus are won. for example, pzvpt would be insanely harder if we are not able to keep the terran in for as long as possible. games would be 6 mins long..

I get people are frustrated with cannons, but they are part of the game and it should not be changed.

Not to mention you are basically eliminating the strat of blocking in pzvpp.. this is a dumb idea no offence, Lucas. You can't just change strats because certain people complain about it.

If you want to make this a rule, then remove the rule that we cannot MC a worker. I'm not saying MCing your partner, but maybe the ability to MC the opponent..


This is exactly why this thread was created. To hear everyone’s thoughts and concerns. Nothing here is set in stone everything is up in the air and under discussion. If any major change were ever to move forward, it would be implemented for one season only as a test, not permanently.

Everyone needs to relax a bit. Change isn’t automatically a bad thing, and discussing it doesn’t mean it’s being forced through.

That said, I do personally agree that mind control should be allowed, and I also agree with the idea of moving to one season using Korean maps only, then alternating seasons accordingly.

The feedback about specific matchups, pacing, and strategies like blocking in PvZ/PvP is valid, and that’s exactly why we’re having this conversation before anything happens. No strategy is being “eliminated” without careful consideration, and frustration alone isn’t driving decisions - balance, competitiveness, and long-term health of SCW are.

This is precisely what would 'shake up' the meta and allow new strategies to emerge.

Appreciate everyone sharing their perspectives.
Title: Re: SCW58 - Format & Rule Changes
Post by: LeGenD]ZetA on January 07, 2026, 03:24:03 pm

Unnecessary rule.
Title: Re: SCW58 - Format & Rule Changes
Post by: Stark on January 07, 2026, 06:17:18 pm
I bring you the solution: a map where you practically can't cram into the center, forcing you to micro-create, and it better balances positions 9 and 3 since they can't reach nuclear or tank attacks. It also reduces the number of entrances at positions 12 and 6, like the Korean ones.

A bit more balanced while keeping our map. :)

The rule wouldn't be necessary with this map.
Map attached.
Title: Re: SCW58 - Format & Rule Changes
Post by: Hups on January 07, 2026, 06:18:33 pm
If you make this rule 80% of scw player will be lost
Title: Re: SCW58 - Format & Rule Changes
Post by: FlaMeZ on January 07, 2026, 07:54:39 pm
I would rather micro and die then make 1000k cannons unless you want a flat ass game like ronins flat ass head aka Flatapuss
Title: Re: SCW58 - Format & Rule Changes
Post by: Alex on January 08, 2026, 12:44:32 am
Maybe we should start to apply this rules in PPVPP and PVP 1V1
cuz will be kind hard to front of PP/PT being PZ knowing that making canon wall is most popular build order against those m/u , also what about drops , only 5 canons in base will be insane to defend against drops
Title: Re: SCW58 - Format & Rule Changes
Post by: N-Sea-V on January 08, 2026, 11:41:29 pm
i think it should be 5 cannons/sunks/bunkers at ur choke or in the middle of the map max. maybe 5-10 in ur base.