StarCraft World
NEWS AND ANNOUNCEMENTS => News => Topic started by: Lucas on January 07, 2026, 09:59:46 am
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(https://i.postimg.cc/tJYYpYNT/2vs2SCWwwwww.png)
I’d love to hear the community’s thoughts on possibly implementing a cannon rule. Lately, many games are turning into mass cannon matches, and we’re considering a change to address that.
Proposed changes for 2v2:
- Players may build up to 5 cannons max at their choke or in the middle of the map.
- Players may build unlimited cannons inside their main base.
The goal is to shake up the META for next season and encourage more early-game micro and unit-based play.
Please share your thoughts and cast your vote. Should we try this rule for one season and see how it impacts gameplay?
If implemented, a League Admin would handle any reports of cannon rule abuse. Matches where the rule is violated would be voided.
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Me encantaría conocer la opinión de la comunidad sobre la posible implementación de una regla de cañones. Últimamente, muchas partidas se están convirtiendo en encuentros de mass cannon, y estamos considerando un cambio para abordar esta situación.
Cambios propuestos para 2v2:
Los jugadores podrán construir hasta un máximo de 5 cañones en su choke o en el centro del mapa.
Los jugadores podrán construir cañones ilimitados dentro de su base principal.
El objetivo es sacudir el META para la próxima temporada y fomentar más micro temprano y un estilo de juego más enfocado en unidades.
Por favor, compartan sus opiniones y emitan su voto.
¿Deberíamos probar esta regla durante una temporada y ver cómo impacta en el juego?
Si se implementa, un Administrador de la Liga se encargará de cualquier reporte por abuso de la regla de cañones. Los partidos en los que se viole la regla serán anulados.
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Many old school players would come back. We don’t enjoy out microing our opponents to leave the base and see 500 cannons. Also would we have a bunker/sunken max?
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Im for this but worry there will be a ton of disputes/complaining
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Fuck cannon!
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one step closer to catching up to the much more balanced korean 1v1 meta! I've never seen this rule be implemented on SCW map though, if we are looking to balance things (finally after 20 years) lets just eliminate the dumb shit SCW map (where spawn locations are the second most impactful thing) and do KOREA ONLY MAP!!
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stupid rule
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Choke and block canons to max 5! Perfect, would definitely play if this is becoming effective for 1s and 2s
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it would drastically change how certain mus are won. for example, pzvpt would be insanely harder if we are not able to keep the terran in for as long as possible. games would be 6 mins long..
I get people are frustrated with cannons, but they are part of the game and it should not be changed.
Not to mention you are basically eliminating the strat of blocking in pzvpp.. this is a dumb idea no offence, Lucas. You can't just change strats because certain people complain about it.
If you want to make this a rule, then remove the rule that we cannot MC a worker. I'm not saying MCing your partner, but maybe the ability to MC the opponent..
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one step closer to catching up to the much more balanced korean 1v1 meta! I've never seen this rule be implemented on SCW map though, if we are looking to balance things (finally after 20 years) lets just eliminate the dumb shit SCW map (where spawn locations are the second most impactful thing) and do KOREA ONLY MAP!!
We're not Korean.. We do not need to copy everything they do because we think it's better...
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On such an imbalanced map you cant make rules like that. These kinds of rules can only work on the korea map which is a bit more balanced. Also they only play mirror m/u its because otherwise shit will be imbalanced af cuz of these rules.. On scw map playing mirrors is clearly not an option.
That rule would definitely ruin the gameplay. I cant believe you guys really think this is a good idea… RIP League.
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On such an imbalanced map you cant make rules like that. These kinds of rules can only work on the korea map which is a bit more balanced. Also they only play mirror m/u its because otherwise shit will be imbalanced af cuz of these rules.. On scw map playing mirrors is clearly not an option.
That rule would definitely ruin the gameplay. I cant believe you guys really think this is a good idea… RIP League.
agreed.
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one step closer to catching up to the much more balanced korean 1v1 meta! I've never seen this rule be implemented on SCW map though, if we are looking to balance things (finally after 20 years) lets just eliminate the dumb shit SCW map (where spawn locations are the second most impactful thing) and do KOREA ONLY MAP!!
We're not Korean.. We do not need to copy everything they do because we think it's better...
If we ever want to grow and have the Koreans play for fun (not just come and take the prize $ on seasons with legit dono's) we cant just continue to ignore 9/10th of the people who play FMP. All the gosu's have switched to korea map. Embracing change allows for growth and progress. Letting go of the past paves the way for new opportunities. As the saying goes, "When you let go of what you are, you become what you might be."
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it would drastically change how certain mus are won. for example, pzvpt would be insanely harder if we are not able to keep the terran in for as long as possible. games would be 6 mins long..
I get people are frustrated with cannons, but they are part of the game and it should not be changed.
Not to mention you are basically eliminating the strat of blocking in pzvpp.. this is a dumb idea no offence, Lucas. You can't just change strats because certain people complain about it.
If you want to make this a rule, then remove the rule that we cannot MC a worker. I'm not saying MCing your partner, but maybe the ability to MC the opponent..
This is exactly why this thread was created. To hear everyone’s thoughts and concerns. Nothing here is set in stone everything is up in the air and under discussion. If any major change were ever to move forward, it would be implemented for one season only as a test, not permanently.
Everyone needs to relax a bit. Change isn’t automatically a bad thing, and discussing it doesn’t mean it’s being forced through.
That said, I do personally agree that mind control should be allowed, and I also agree with the idea of moving to one season using Korean maps only, then alternating seasons accordingly.
The feedback about specific matchups, pacing, and strategies like blocking in PvZ/PvP is valid, and that’s exactly why we’re having this conversation before anything happens. No strategy is being “eliminated” without careful consideration, and frustration alone isn’t driving decisions - balance, competitiveness, and long-term health of SCW are.
This is precisely what would 'shake up' the meta and allow new strategies to emerge.
Appreciate everyone sharing their perspectives.
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Unnecessary rule.
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I bring you the solution: a map where you practically can't cram into the center, forcing you to micro-create, and it better balances positions 9 and 3 since they can't reach nuclear or tank attacks. It also reduces the number of entrances at positions 12 and 6, like the Korean ones.
A bit more balanced while keeping our map. :)
The rule wouldn't be necessary with this map.
Map attached.
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If you make this rule 80% of scw player will be lost
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I would rather micro and die then make 1000k cannons unless you want a flat ass game like ronins flat ass head aka Flatapuss
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Maybe we should start to apply this rules in PPVPP and PVP 1V1
cuz will be kind hard to front of PP/PT being PZ knowing that making canon wall is most popular build order against those m/u , also what about drops , only 5 canons in base will be insane to defend against drops
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i think it should be 5 cannons/sunks/bunkers at ur choke or in the middle of the map max. maybe 5-10 in ur base.
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The playstyle should depend on the player, not the league: if a player wants to use canon, pick r or one race, abusing spots, etc.
If the league is going to dictate even how you should play, then they're tying the players' hands. Remember that each player's style is their own, and when you play, the one with the most efficient style wins.
When Koreans play, they don't complain about canon; they just play, and their skill with their more aggressive style is what gives them the victory. It's not a good rule/format.
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if there will be limit of cannons, Peter will never play scw. haha....
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if there will be limit of cannons, Peter will never play scw. haha....
And all the peru, maxicans etc… SCW will have 10 player left
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looks like the votes disagree. we'd lose 8 people (doubt they'd actually leave anyway) and gain 23 people.
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i don't like too many canons, but I don't think adding a rule makes sense
koreans can still crush on this map, regardless of the rules, using speedling or aggressive marines, beating most canon heavy strats
I think aggressive play can still beat canons, its just that most people don't have the skill. The answer isn't to change the rules, but to keep the rules and allow for skill to compensate. The highest tier players are not consistently abusing canons early
changing the rules makes too many things difficult. When is a canon considered "not at the choke"? How many canons can PT make in the middle of the map? Can you add more canons if you close someone else, and not yourself? Can PZ no longer use "protect" build if they spawn next to each other?
Certain things are imbalanced, like PT next to each other who turtle, but that's just part of the luck of the draw on this map unfortunately. i think more problems arise from solving this with rules rather than gameplay adjustments. And even though many people say they like the rule change and would "come back", I doubt they would really come back and be "active". Canons alone don't make someone active or not...
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looks like the votes disagree. we'd lose 8 people (doubt they'd actually leave anyway) and gain 23 people.
The poll means nothing. Sword has the ultimate say
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Make an official SCW map called limit-cannon map and let players agree on using it themselves
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Thank you all for voting and for providing your feedback. We truly appreciate the input.
SworD and I will work on forming a team to launch a mini-season to test this meta. For now, SCW will remain unchanged.
Thank you again for your participation and feedback.