StarCraft World
GENERAL => General Discussion => Topic started by: SilverBullet on September 21, 2017, 04:12:28 am
-
So I spent some time taking a look at the first 1771 games played this season. For anyone interested, here are the results:
Games won:
PvT 364 66.91%
TvP 180 33.09%
PvZ 360 64.17%
ZvP 201 35.83%
TvZ 244 57.41%
ZvT 181 42.59%
PvP 201
TvT 23
ZvZ 17
(https://imgur.com/bSYayjm.png)
(https://imgur.com/BOYdXcM.png)
(https://imgur.com/wid8z5o.png)
Some conclusions that I think can be drawn here:
- RvR into a mirror matchup is SUPER rare. In the case of PvP I would postulate that the 201 PvP games played were from PvR or PvP games. No idea what percent of games start as PvR and end up PvP.
- Protoss is heavily favored in all matchups (obv)
- TvZ is T favored, but not by a huge amount
Note that this sample is heavily biased by individual players. A player with over 100 games would account for almost 6% of the total games.
2v2
First 300 games of the 2v2 ladder:
PTvPZ 72 68.57%
PZvPT 33 31.43%
PPvPZ 57 75.00%
PZvPP 19 25.33%
PPvPT 56 63.64%
PTvPP 32 36.36%
PTvTZ 2 Omitted
TZvPT 1 Omitted
TZvPZ 1 Omitted
PZvTZ 1 Omitted
TZvPP 1 Omitted
PPvPP 16
PTvPT 6
PZvPZ 3
Conclusions:
- PP matchups heavily favor the PP team
- Zerg is kinda bad in 2's
-
So I spent some time taking a look at the first 1771 games played this season. For anyone interested, here are the results:
Games won:
PvT 364 66.91%
TvP 180 33.09%
PvZ 360 64.17%
ZvP 201 35.83%
TvZ 244 57.41%
ZvT 181 42.59%
PvP 201
TvT 23
ZvZ 17
Some conclusions that I think can be drawn here:
- RvR into a mirror matchup is SUPER rare. In the case of PvP I would postulate that the 201 PvP games played were from PvR or PvP games. No idea what percent of games start as PvR and end up PvP.
- Protoss is heavily favored in all matchups (obv)
- TvZ is T favored, but not by a huge amount
Note that this sample is heavily biased by individual players. A player with over 100 games would account for almost 6% of the total games.
cool . thanks for taking the time to do that ! pretty neat to see it all broken down this way :D
-
Thanks
Updated the first post to include 2v2 data
-
Zerg is underrated! :( Stats would be much higher if it weren't for the 4 mid bases that you'll wind up spawning in 50% of the time.. :/ Easy entry for mass, tank push, and drops. Corner Zerg wrecks P all day!!
-
your telling us this as if we dont already know. theres a reason why sithlord only picks p.. the same reason tekniq and xy only play pr. they need the imbalances to win or else people would see what there records would actually look like.
-
your telling us this as if we dont already know. theres a reason why sithlord only picks p.. the same reason tekniq and xy only play pr. they need the imbalances to win or else people would see what there records would actually look like.
Damn man you're first two post on this site is of you crying. bipolar Cole is back in action. Lmao
-
And you think that the original (SC) statistics are going to be different, they will be practically the same or worse since zerg has fewer resources on how to win in original.
The imbalance has to see more by the map, the positions in the middle should have the resources more center and the smaller entries.
The 2 games BW and SC are great..
-
Lowering minerals + reducing width of mid base would be a good idea. Any1 good at editing maps?? :D
-
Could try to make a better map - could even limit to corner-only
But I'd imagine you would get a ton of pushback against that sort of thing. I once made a map (fastest emerald) to try to adjust some of those things (namely the huge side-base chokes) but some people didnt like it for that reason
-
And you think that the original (SC) statistics are going to be different, they will be practically the same or worse since zerg has fewer resources on how to win in original.
The imbalance has to see more by the map, the positions in the middle should have the resources more center and the smaller entries.
The 2 games BW and SC are great..
i've always wondered why this season of scw could not use the map that fixes that issue (the Super map)
-
I thought fmp community has embraced imbalance and adapted to overcome the disadvantage.
In the end, both players should have the same probability of getting certain race and position in rvr...the better player will prevail eventually. Complaints on balance issue sound like excuses.
Both players r playing on equal grounds
-
Could try to make a better map - could even limit to corner-only
But I'd imagine you would get a ton of pushback against that sort of thing. I once made a map (fastest emerald) to try to adjust some of those things (namely the huge side-base chokes) but some people didnt like it for that reason
I believe this is already done in korean fastest. It automatically sets you on corners first. Not sure if thats true or not since I haven't personally tested it.
-
And you think that the original (SC) statistics are going to be different, they will be practically the same or worse since zerg has fewer resources on how to win in original.
The imbalance has to see more by the map, the positions in the middle should have the resources more center and the smaller entries.
The 2 games BW and SC are great..
Oh this guy already commented on it xD so i guess it does work.
i've always wondered why this season of scw could not use the map that fixes that issue (the Super map)
-
I thought fmp community has embraced imbalance and adapted to overcome the disadvantage.
In the end, both players should have the same probability of getting certain race and position in rvr...the better player will prevail eventually. Complaints on balance issue sound like excuses.
Both players r playing on equal grounds
I mean, if we just play rock paper scissors the "better player" will prevail eventually - but that doesn't necessarily make it a great game.
Also people picking protoss kinda mutes that argument, doesn't it?
-
Since there are settings to fill in corner slots first isn't there somebody that can do that for our version of fastest map?
-
There r no such settings. Standard 8 player super map works same as all other maps...
Btw..who complained about 8ppl supermap we had when season started....1v1s r meant to be played on 8ppl super...6 ppl checker super map is for 3v3..
-
I thought fmp community has embraced imbalance and adapted to overcome the disadvantage.
In the end, both players should have the same probability of getting certain race and position in rvr...the better player will prevail eventually. Complaints on balance issue sound like excuses.
Both players r playing on equal grounds
They aren't excuses though. Everybody knows how terrible mid spots can be. It's a death sentence right off the bat. Either win early game or get harassed to death mid-late game.
It creates a sense of urgency whenever you realized you are in a mid spot.
-
There r no such settings. Standard 8 player super map works same as all other maps...
Btw..who complained about 8ppl supermap we had when season started....1v1s r meant to be played on 8ppl super...6 ppl checker super map is for 3v3..
Are you positive?
I remember not to long ago being in a game in korean fastest and some dude pinged locations outside the center, it was 3v3, i asked if he map hacked and he replied with something like " corners fill up first in this map ".
Again, I haven't tested it. Guess i will later today or tomorrow.
-
6 ppl checker maps have 6 and 12 spots empty
-
why hasn't the super map been tested for the league ? seems like the most logical solution to the map problem
-
u can play on super map this season...it's just no one plays it lol
-
so the option to use super map exists, but people still complain about the other map? O_O
-
Honestly...space and super map are no different for newbs like myself...i hear ppl claiming super is more balanced than space but im sure toss is still favored and cross spots has disadvantages on super map
-
Honestly...space and super map are no different for newbs like myself...i hear ppl claiming super is more balanced than space but im sure toss is still favored and cross spots has disadvantages on super map
maybe. just seeing a lot of talk about drops in mid bases, and editing map to lower mins, but the super already has the mins in the middle of the mid bases. :]
-
Of course Toss is favored on fastmap / super map.
At the beginning economically, because probes does not need to stay to build (we get peon very quickly and there is no saturation on minerals).
Then because temps drops is economically (again) very/too powerful .
I think everyone knows fastmap is not balanced but they still enjoy playing it !
-
Season 1 final stats over 3095 1v1 games:
M/U | Wins | Percent |
PvT | 678 | 69.25% |
TvP | 301 | 30.75% |
PvZ | 633 | 64.72% |
ZvP | 345 | 35.28% |
TvZ | 441 | 56.54% |
ZvT | 339 | 43.46% |