StarCraft World

GENERAL => General Discussion => Topic started by: RJBTV on January 13, 2020, 09:26:44 pm

Title: Turnrate and Latency
Post by: RJBTV on January 13, 2020, 09:26:44 pm
Turn Rate is the frequency per second at which your actions are submitted by the game.
The higher Turn Rate, the more frequently you are requesting updates and the lower required latency between all players in the game.
(https://i.imgur.com/Wpsh18P.png)

Low, High and Extra High latency function as a multiplier to the Ms value.
I believe Low is standard Ms value, high is 1.5x and Extra high is x2. Now lets say someone has 450ms ping, and is playing in TR 8 extra high, the match would adapt to 450ms ping instead of the regular values shown above(125x2=250), and you get lag as a result. The system slows the game down because one player has delayed information relay. It will aim to match the slowest connection.



Title: Re: Turnrate and Latency
Post by: heavymachinegun on January 13, 2020, 10:43:04 pm
starcraft 1v1 = lag
fortnite 50v50 = no lag

lol
Title: Re: Turnrate and Latency
Post by: RJBTV on January 14, 2020, 05:45:05 am
starcraft 1v1 = lag
fortnite 50v50 = no lag

lol

fortnite uses a different system where the game itself stays at a preset latency, but the players/connections to it experience the game through their own latency to it.
Title: Re: Turnrate and Latency
Post by: TealSilverSteal on January 14, 2020, 06:52:15 am
So in other words, the best latency is to not setbit on Dynamic but ”12” turnrate?
Title: Re: Turnrate and Latency
Post by: RJBTV on January 14, 2020, 10:22:17 am
So in other words, the best latency is to not setbit on Dynamic but ”12” turnrate?
Only if the people/connections in the game are below or close to the 12 turnrate latency tresholds. If someone is above those, it is better to go even further beyond.

Dynamic automatically changes turnate to match the worst connection in the game.
Title: Re: Turnrate and Latency
Post by: PR0T0SS on January 14, 2020, 12:07:01 pm
when you straight copy and paste from team liquid website, might as well put the link so you can’t pass it off as your own. But then again you did edit the name of Resoud’s 3.0 map as ur own
Title: Re: Turnrate and Latency
Post by: heavymachinegun on January 14, 2020, 02:25:25 pm
when you straight copy and paste from team liquid website, might as well put the link so you can’t pass it off as your own. But then again you did edit the name of Resoud’s 3.0 map as ur own

good hater there
Title: Re: Turnrate and Latency
Post by: RJBTV on January 14, 2020, 03:13:56 pm
when you straight copy and paste from team liquid website, might as well put the link so you can’t pass it off as your own. But then again you did edit the name of Resoud’s 3.0 map as ur own
No. I made my own map after not liking his and named that my own. And the map he was referring to was a map he made on my instructions, but because his english is impaired he made something not in line with that I wanted. That one had PREMIER and FAINER in credit.
Also I never passed this off as my own either. Plus this is a combination of info from multiple sources, not just the part from liquidpedia.
Title: Re: Turnrate and Latency
Post by: heavymachinegun on January 14, 2020, 06:12:35 pm
btw what happened to your editor? he hasnt been around 4 a while
Title: Re: Turnrate and Latency
Post by: Alex on January 18, 2020, 05:26:56 pm
JoSe = 2tr  extrahigh -.-
Title: Re: Turnrate and Latency
Post by: sM.Zik on January 19, 2020, 05:57:47 pm
JoSe = 2tr  extrahigh -.-

and the game still lags lol