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Messages - coolbun2003

Pages: [1] 2 3 ... 6
1
General Discussion / Delete this thread
« on: March 22, 2022, 07:23:51 pm »
nvm delete this post.

I rewatched the replay and didn't know he was going ling rush,  and I think he assumes he wins.
Thought he didn't like the matchup. Anyway I think I could hold that ling rush.

2
Support Center / Remove game 4421 please
« on: February 13, 2022, 12:18:27 am »
Remove game 4421 please, as it wasn't meant to be a scw game. Gracias

3
General Discussion / Re: Hydra vs Brain
« on: October 16, 2021, 01:26:37 pm »
The last series between Hydra and JH was superb, is anyone going to start another super series between top lvl players?
Let's keep the actions going

4
Clans / Re: *** Team The~ ***
« on: August 15, 2021, 09:29:49 pm »
i just got back, and didn't see anyone, is anyone still playing?

5
Does anyone have connection with Sasu?
Be cool to see him play.

6
Clans / Re: *** Team The~ ***
« on: July 06, 2021, 04:16:12 am »
papa fluff has joined us as The~fluffdaddy
Welcome :D

7
Strategy / Re: Can PvZ long game be won?
« on: June 30, 2021, 10:41:59 pm »
Late game pvz is about map control. You need to inflict enough damage with drops to slow z down regardless. Ground mass to keep z busy choking hard even if you know you can't break. If the choke is too large and you feel you aren't doing enough damage, you need to still drop and mass but now take map especially the choke. It's hard for z to break out vs reavers, Temps, goons and mass cannons. Cannon sides of map outside the z base while massing star ports at a base nearby. I prefer scout bombs vs carriers. They come out faster and are less supply then cars. You can maintain a still high unit count of reavers and Temps at choke. You can eventually get main. It's good to also send drops with the scout bombs. After you get main, mass gates mid and rally towards the outer z choke nonstop sending goons, reavers, Temps alongside drops. It's important to get map control so z doesn't expo or have vision of another gas to dodge drops. Alot of effort pvz late game but it works. Although, keep in mind, you need to inflict enough damage early with mass and drops to keep z in check. If you don't, any good zerg player will not let you take map like that and do scout bombs.

The biggest key is recognizing if it's necessary to contain z and take main or if you can just kill z with drops and mass. It's a judgement call based off how your drops are landing and how much damage you do on choke/what kind of z player is it. Alot of z gamers rely on heavy almost seemingly unbreakable chokes. Those are the gamers where you would probably want to scout bomb late game. Other z gamers who rely on less sinks and more unit count, you need to push sooner while dropping. Very difficult for z to use units to defend vs drops while defending their choke vs reaver/goon/storm

I like Tom's triple nex pvz or Whiteandblacks fast break pvz. Tom has a good timing attack between goons, reavers and storm. Focuses on a fast 1-1-1. It makes z really focus hard on their choke and diverts all of their attention towards choke building leaving their main open for drops. Hard to multi task. I noticed that when White does his transition from 3 gate mid build to shuttle drop and reaver push, its extremely fast because he doesn't waste time with as much cannons. Goes straight tech instead of wasting resources on forge and cannons. All that with his high apm micro with zs, it becomes overwhelming for z to stop. Cole also use to have a sick pvz. Very fast mass with nonstop drops and fake drops that would distract units. Hot keying empty shuttles to fake out z's units. In the rare occasion, z survived, he would nonstop hallucinate mass temp drops on front that was very hard to stop.

Thank you David :D, that's really detailed and super helpful, I will try that. Deeply appreciated.

8
General Discussion / Re: Scv Float Trick banned?
« on: June 30, 2021, 09:44:32 pm »
Some guy scv rushed me by floating, it was hilarious xd

9
Strategy / Can PvZ long game be won?
« on: June 30, 2021, 09:39:56 pm »
I had many many pvz games, but I don't ever remember winning any of them once the game passes 30-40 min mark, no matter how hard or how many strats I tried, I could just never break in my opponent's choke. I can play as long as i want but at the end I know they would always win.

Also when game reaches a point in time, my temp drop could never storm after they land. Advice plz, gracias.

10
General Discussion / Re: Hydra vs Brain
« on: June 28, 2021, 08:31:41 pm »
He doesn't seem to like scheduled matches, he just plays as he streams. We will see if he replies to danny's email, if not, hydra can just ask to play him whenever he streams. If he doesn't like official matches, maybe like someone said, good idea to get another high level gamer to play hydra if someone can get that organised.

11
General Discussion / Re: Hydra vs Brain
« on: June 27, 2021, 08:46:11 pm »
Maybe just misunderstanding and language barrier, let Danny try again and talk with him in korean and hopefully we can get the series going. Otherwise, just let Tom play him whenever he streams, play as they go. I do very much appreciate the effort newbport has been putting in this. Thought it was a very straightforward thing, somehow it gets super complicated.

12
General Discussion / Re: Hydra vs Brain
« on: June 26, 2021, 08:40:25 pm »
I think a discussion about M/U's and a poll to vote on them needs to take place, Bun can you add a poll to the thread?

I'm not a stickler for any M/U format as long one can be agreed on.

gl hf ggs

lol I am not sure how, it wouldn't let me add it seems xD
or you can make a new thread with poll :D

13
General Discussion / Re: Hydra vs Brain
« on: June 23, 2021, 02:52:18 pm »
yes, like David said, doing it on both maps be nice

14
Clans / Re: *** Team The~ ***
« on: June 23, 2021, 02:32:35 pm »
If you get enough votes, then welcome :)

15
Clans / Re: *** Team The~ ***
« on: June 23, 2021, 12:32:08 pm »
We welcome Gold Gold, Whiteandblack, The~Gold to join our team :)

Pages: [1] 2 3 ... 6

Season Info

SCW Season 44
Location: Op UGL@USWEST
Open: Mar 1 - Apr 29
1v1
RankPlayerRecord
1 L-Mx]jh93-45
2 Momo[gK]90-58
3 L-Mx]GoM54-7
4 gG]EaZy-93-50
5 L-Mx]Don~48-7

2v2
RankPlayerRecord
1 Henessy47-0
2 L-Mx]GoM47-0
3 ThaNaThoZ~67-39
4 GanGstEr]Rand0M92-64
5 L-Mx]Don~59-41

Prize Pool:
RankModePrize
11v1$500
12v2$250

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