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Messages - heavymachinegun
106
« on: December 29, 2019, 05:04:09 pm »
Good idea and if you want to decrease with the imbalance of the positions, play on the SCW 15 - Space 3.0 map that greatly improves the imbalance of spots for example not abuse tank or nuke on spot 3 and 9 and choke more narrow on spot 12 and 6 more fair and cornes choke more wide. More balanced and the idea of premier more just. Imagine a bo9 and play the 9 games so they will play all match ups posible incluiding mirror race.
i have seen your map, the concept is good but 12 and 6 are still smaller. have you tried x=36+10+36+10+36 or x=34+13+34+13+34?
107
« on: December 28, 2019, 10:00:15 pm »
why not just stop playing the random vs random nonsense? [/quote] it would be PvP league [/quote] maybe some "match(s) of the day" could help, like in a football league for instance: tvz and zvt makes a bo2 with 2-0 or 1-1 as possible outcomes so that the only imbalance would be the spots
108
« on: December 28, 2019, 05:49:33 pm »
it would be better to have the final match played in different days so that players who work will not have this kind of issues
109
« on: December 28, 2019, 05:45:23 pm »
For the season 15 finals tournament, if there is going to be one, I want to propose a Best of X concept to make a set less RNG dependent on race match ups.
The concept:
- Best of X Series starts with a mirror match-up chosen by players.
- Loser of a match picks next race match-up. Each match-up can be played once.(9 Options: PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
- Example Bo7:
Match 1 = PvP, Player 2 wins. 0-1 (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ) Match 2 = PvZ, Player 1 wins 1-1 (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ) Match 3 = ZvP, Player 2 Wins 1-2 (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ) Match 4 = PvT, Player 1 wins 2-2 (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ) Match 5 = TvP, Player 1 wins 3-2 (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ) Match 6 = ZvT, Player 1 wins 4-2 (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
Pro's
- No RNG deciding the outcome. For example: One players gets PvZ more often than the other resulting in a higher % chance to win the series.
- More diversity and strategy. Players get tested on all possible race match-ups. Players also have make a strategy when to play what Match-up. Do they save a good MU for them until later into the series, or do they play it early into the series?
Cons:
- Players know what race the opponent plays.
- Some people dislike mirrors ZvZ and TvT.
why not just stop playing the random vs random nonsense?
110
« on: December 26, 2019, 12:11:25 am »
lol i just noticed you both are not the same person
111
« on: December 26, 2019, 12:03:09 am »
this is quite the gossip, i recall that panda guy as a maphack player
112
« on: December 19, 2019, 11:44:22 am »
so there will be a league champion and a playoffs champion? and there will be a champions match?
113
« on: December 15, 2019, 03:55:08 pm »
after a 15-0 rape, the rage took control hahaha
114
« on: December 12, 2019, 11:29:02 pm »
nice english btw, rename this thread to war of maphackers
115
« on: December 07, 2019, 06:31:08 pm »
just check the ranked ladder
116
« on: December 01, 2019, 11:43:07 pm »
Machine, whats your point?
fastest could be the worst map but people love it
117
« on: December 01, 2019, 07:07:23 pm »
The whole point of the imbalances is to create more exciting and fast paced games , and to force players to adapt to them and having multiple play styles and strategy’s. If it’s pvt on top of the t, the Terran player has to learn a good tank push and not triple cc to be abused if he wants to push late game. These imbalances create so much more diversify in play rather then the same old play style game after game
Um... no? The entire point of fastest is to create a faster paced version of what sc was originally meant to be.
That version was never meant to be biased towards one race. The game(just like many other games) was meant to be balanced to the best of the creators ability. The map we play is beyond retardation-- to put it nicely--. Can't believe we played this god damn map for as long as we have, honestly.. it's the shittiest map ever invented, we just adapted to it but because we adapted to it doesn't mean it's a good map. Now we know better. I mean, sit down and think about how horribly bad this thing is. win/lose is based on positioning of the map. It's disgusting.
The league is based on mostly RNG. It's bad enough that people hope they get PT/PP. Positioning makes it even worse...
I would much rather have a bad m/u than a middle spot vs a pp/pt. I don't get how you people are so obsessed with this trashcan of a map, seriously... it's a canister.
you mean koreans gather here to earn free money? back in the days people used to play a lot of fastest because it was the easiest of the money maps and still is so everyone could play on it fastest allowed thousands of noobs to play this game but it made them think they were untouchables gods of starcraft
118
« on: November 12, 2019, 03:20:55 pm »
excuse me sir, are you sure that 4-player map is yours?
119
« on: November 11, 2019, 01:20:29 pm »
19 players were eligible for the lottery this week. I used random.org to randomize the list. The player that appears at the top of the list wins:
Congratulations, -Os]StOnE[!
To claim your prize, PM me your e-mail or message me on Battle.net.
is this a peruvians-only league?
120
« on: September 22, 2019, 09:07:56 pm »
There is a terrain patch that allows building placement in space.
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