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Topics - VvnJustin

Pages: [1]
1
General Discussion / mech build better than korean one
« on: August 18, 2021, 07:46:15 am »
i've been sitting on this for a few years, not sure if i want to release it, but since i see more people attempting to mech these days, i thought i'd help out a bit.

https://imgur.com/4fC58Yo

Super (Inside Spawn) Notes:
-Designed so that 2-3 facts have vultures spawning inside
-Walls are made with 2 supplies, 3 factories, 1 rax all placed down before 2:30, before most midbuild zealots arrive at your base
-Be careful where gas is on the left side, 2-3 assimilators can be built so zealots can pass through
-If gas is on the right side, assimilators can be built but if you build a refinery, zealots cannot pass and probe cannot build assimilator.
-Zealot can't walk through with assimilator if gas on top or bottom (12 or 6)
-12:00 the wall is very tricky this is the best wall I could come up with. The rax is placed there for force scvs to spawn to the right side. It can't be repaired, but it can be floated if it is targeted by zealots

https://imgur.com/O29NozV
Super (Outside Spawn) Notes:
 -Walls were designed for all 3 factories to spawn vultures outside, which may be preferable vs midbuild zealot/cannon aggression, as vultures can snipe probes trying to make cannons while just microing vs zealots. If they attack your wall you can just repair.
-Gas positions in the photos are all tested and scvs do not walk outside wall
-tried to design walls all as spacey as possible for room for supply depots.

https://imgur.com/0OoRIsu
FPM (Inside Spawn) Notes:
-at least 2 factories spawn vults inside
-first supply needs to be the one near the gas, so that it pushes SCVS to have optimtal mining.
-all walls designed to be safe against assimilator trick, zealots can't go in no matter how many assimilators toss makes

https://imgur.com/mF06GEe
FPM (Outside Spawn) Notes:
-Although the simcity is meant to allow T to skip producing any marines at all, all walls are designed so that marines pop inside the wall.
-for 7:00 and 6:00, 2 factories spawn vultures on the outside
-for 5:00, the best i could come up with is only 1 factory spawns vultures on the outside
-the rest of the bases have all 3 factories spawning on the outside


2
General Discussion / improved FPM version
« on: January 12, 2021, 11:13:08 pm »
don't know how many of you realize, but when creep is on top of unbuildable tile, there always is a one tile gap that creep refuses to grow on... this makes it so that if you don't build your hatchery in ZvX towards the bottom, creep will never spread and zealots will be able to run through the gap where you aren't able to build creep colonies

however there is a solution commonly used in low money maps, and i've implemented it on the attached version of FPM i made. there are certain doodads that are unwalkable but blizzard forgot to make unbuildable (picture 1), though you can't build on them anyways because they are unwalkable. this makes it so creep will grow further down than usual (picture 2)

1, 3, 5, 11, 9, and 7's chokes are fixed with these tiles

also, i've implemented another low money map making trick where probes/drones/scvs spawn on top of the command center at the start of the game, however workers made after will still spawn where they normally spawn. (picture 3)

map is unprotected so do whatever if you want to use it for league

Pages: [1]

Season Info

SCW Season 44
Location: Op UGL@USWEST
Open: Mar 1 - Apr 29
1v1
RankPlayerRecord
1 L-Mx]jh93-45
2 Momo[gK]93-61
3 L-Mx]GoM54-7
4 gG]EaZy-93-50
5 L-Mx]Don~48-7

2v2
RankPlayerRecord
1 Henessy56-0
2 L-Mx]GoM56-0
3 ThaNaThoZ~79-48
4 GanGstEr]Rand0M113-81
5 pGf]SuperWilcha53-42

Prize Pool:
RankModePrize
11v1$500
12v2$250

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