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Messages - heavymachinegun

Pages: 1 ... 5 6 [7] 8
91
General Discussion / Re: ASL 9 CONTENDERS
« on: January 31, 2020, 10:35:47 pm »
rain forfeited after being heavily raped by flash

92
Support Center / Re: Persecutor Abuser
« on: January 23, 2020, 10:28:47 pm »
next level stupidity

93
General Discussion / Re: Turnrate and Latency
« on: January 14, 2020, 06:12:35 pm »
btw what happened to your editor? he hasnt been around 4 a while

94
General Discussion / Re: Turnrate and Latency
« on: January 14, 2020, 02:25:25 pm »
when you straight copy and paste from team liquid website, might as well put the link so you can’t pass it off as your own. But then again you did edit the name of Resoud’s 3.0 map as ur own

good hater there

95
General Discussion / Re: Turnrate and Latency
« on: January 13, 2020, 10:43:04 pm »
starcraft 1v1 = lag
fortnite 50v50 = no lag

lol

96
General Discussion / Re: Replays of Koreans vs Classic Top Players
« on: January 09, 2020, 12:32:36 am »
my fan ?

i think gangster jose is your fan number 1

97
General Discussion / Re: Rise and Fall of SC Video
« on: January 06, 2020, 10:32:56 pm »
Interesting video: https://youtu.be/599U_ZeJBO8

I know it's focused a lot on SC2 and pros/korean's but I think the reasons are valid for our scene as well.

I don't think its really comparable tbh.. Fastest was always a small community in the grand scheme of things. A lot of our community had quit well before SC2 even came out and it had nothing to do with Blizzard, or any other game designs. The fastest scene and slowly dwindled down because people got jobs, had kids.. etc.

people play fastest and money maps to have fun and share with the community, this scw is better than blizzard forums

back in the days iccup website was superb

98
General Discussion / Re: Season 14 1vs1 FINALS TOURNAMENT
« on: January 05, 2020, 10:37:01 am »
gg

99
General Discussion / Re: GoldSCV/Leebokgu vs Braingod 1vs1
« on: January 03, 2020, 04:29:39 pm »
u r wastin ur time, koreans r da best. period

100
General Discussion / Re: GoldSCV/Leebokgu vs Braingod 1vs1
« on: January 02, 2020, 02:42:59 pm »
what about the so called dano?

101
News / Re: SCW Season 15
« on: December 31, 2019, 03:11:30 am »
sure thing

actually, the x=36+12+32+12+36 is playable but 12 and 6 chokes are sort of bad, too wide and right next to the centre, they are no choke at all

102
News / Re: SCW Season 15
« on: December 30, 2019, 07:02:48 pm »
im not seeking to destroy your work which is amazing, i just wanted to share some tricks with other mapmakers and you seem to be the only one from here

i understand your point, 12 and 6 cant be wider because of tanks but they could if corners were smaller

i will pm you some examples when i have time

103
General Discussion / Re: Season 14 1vs1 FINALS TOURNAMENT
« on: December 30, 2019, 05:24:48 pm »
dear admin,

whats the current score? this might take forever

104
News / Re: SCW Season 15
« on: December 30, 2019, 02:31:26 am »
Good idea and if you want to decrease with the imbalance of the positions, play on the SCW 15 - Space 3.0 map that greatly improves the imbalance of spots for example not abuse tank or nuke on spot 3 and 9 and choke more narrow on spot 12 and 6 more fair and cornes choke more wide. More balanced and the idea of premier more just. Imagine a bo9 and play the 9 games so they will play all match ups posible incluiding mirror race.

i have seen your map, the concept is good but 12 and 6 are still smaller. have you tried x=36+10+36+10+36 or x=34+13+34+13+34?

The size of the position is what there is for 12 and 6.
I can not make it wider because the tank could already attack the sides and make more long size not work because the design is unbalanced with the chokes.

Making an analysis it is true that the spots 12 and 6 are smaller  but as the construction is more vertical, If you build very tidy fit the same amount buildings than corner position. for example 14 factory and 21barracks with a row of turrets included.

or you talked about choke ? for me choke is perfect not very narrow as korean map and not very wide as west space map normal

the siege tank range is 13 so if you try the x=34+13 the tanks would never hammer any building at 12 or 6

however, 3 and 9 do not benefit from this so they may remain x=36 or whatever they are

about the 12 and 6 chokes, i dont know, remember that 3 and 9 chokes are 12x8...

you wrong wrong wrong wrong i explain on before post. Cant the spot 12 and 6 more wide because the space be 11 or 10 so tank can attack side you shoul analize more. The map is perfect space 3.0 not error a map 128x128. Im expert on maker map listen to me be obedient

x=34+13 means x=34 base and x=13 space

on your map a tank can attack from 7 to 6 although i think it happens on every vgt map since siege tank range is longer (wider) than space

as you are an expert mapmaker you know the actual size is 128x127 and the bottom is x=118 so i may teach you a trick to "free up" y=1 leftmost and rightmost

105
News / Re: SCW Season 15
« on: December 29, 2019, 08:37:59 pm »
Good idea and if you want to decrease with the imbalance of the positions, play on the SCW 15 - Space 3.0 map that greatly improves the imbalance of spots for example not abuse tank or nuke on spot 3 and 9 and choke more narrow on spot 12 and 6 more fair and cornes choke more wide. More balanced and the idea of premier more just. Imagine a bo9 and play the 9 games so they will play all match ups posible incluiding mirror race.

i have seen your map, the concept is good but 12 and 6 are still smaller. have you tried x=36+10+36+10+36 or x=34+13+34+13+34?

The size of the position is what there is for 12 and 6.
I can not make it wider because the tank could already attack the sides and make more long size not work because the design is unbalanced with the chokes.

Making an analysis it is true that the spots 12 and 6 are smaller  but as the construction is more vertical, If you build very tidy fit the same amount buildings than corner position. for example 14 factory and 21barracks with a row of turrets included.

or you talked about choke ? for me choke is perfect not very narrow as korean map and not very wide as west space map normal

the siege tank range is 13 so if you try the x=34+13 the tanks would never hammer any building at 12 or 6

however, 3 and 9 do not benefit from this so they may remain x=36 or whatever they are

about the 12 and 6 chokes, i dont know, remember that 3 and 9 chokes are 12x8...

Pages: 1 ... 5 6 [7] 8

Season Info

SCW Season 45
Location: Op UGL@USWEST
Open: May 8 - Jun 22
1v1
RankPlayerRecord
1 L-Mx]GallO47-42
2 GanGs]BlackSwan40-22
3 Adler[aV]27-14
4 pGf]Pescador-30-25
5 GanGster]Gismo20-15

2v2
RankPlayerRecord
1 LeGenD]Gabi28-11
2 LeGenD]GohaN19-6
3 LeGenD]S.Gojo23-10
4 LeGenD]FerGuS23-13
5 Lectura29-21

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