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[News] SCW Season 44 - 1v1 Season End Tournament Announcement by Ridd1cK[DFWM] Today at 10:28:41 pm
[General Discussion ] SCW Season 44 - 1v1 & 2v2 Report Thread by leostorm444 April 30, 2024, 09:23:22 pm
[General Discussion ] TEAM CANCUN NEVER LOSS WHERE IS HENESSY AND GOM by Ridd1cK[DFWM] April 30, 2024, 08:49:06 pm
[General Discussion ] Top 8 finals by Ridd1cK[DFWM] April 29, 2024, 07:14:36 pm
[General Discussion ] Sniper.scope by Ridd1cK[DFWM] April 29, 2024, 04:55:35 pm

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Messages - FaINeR

Pages: 1 ... 22 23 [24]
346
I will explain the maps I made.
The map that put  sNipEr.ScopE was the first one I made. Grab the measurements of the Styler 5.0 map the most balanced map of all maps of fastest more balanced than super balmu. Map Styler is played by pro korean 1vs1, 2vs2.

Although I understand that many people will not like it because the game mechanics is totally different from the space map that we play. But if the map is very balanced, I put that because resembles more ugl, I made another map where the mineral is more centered and the mineral below the nexus would be more like the super balmmu map. and more balanced.

I have another map that I think you would like becausehas the dimensions of the map that we play but more balanced.

Example the base choke 12 and 6 have entry 2 space smaller than the west map but has 2 more space than the super balmu map.

Base choke 3 and 9 have the same west map entry

Now the corners the entrances have 1 space less than the styler map and 2 more space than the west map, that is, the map that put Gus, comparing now with the new map the corners will be less wide. but not as narrow as the current west map.

All the bases were balanced in similar dimensions and always focused on the vertical construction like the west map that we played. The problem of the west map is that the 12 bases and especially the 6 was very very small disbalanced.

The nuke will only kill the ore workers but it will not harm the central base.

The 4 positions of middle spot will have one more space for a row of defenses on center base on 12 , 3 , 6 , 9 spot.


Finally the map is more super balanced and meets the game mechanics of the traditional map of west because it has the same dimensions with small differences. This new map is already finished, I will upload it later.

In conclusion the map that I charge buu is played with the mechanics of a traditional korean map, the map see bigger. And the new map that I made complies with the game mechanics of a UGL or SCW map but more balanced.

Note: All the map have same size 128x128 super,balmu, styler, Ugl, Scw, Vgt.

347
it was fun to make this map was like a puzzle

Enjoy

348
General Discussion / Re: Will Season 2 be original SC?
« on: October 17, 2017, 11:47:24 am »
jaja is funny it how it complains Gus, having a good balance t vs z after 20 min, 7-6 in favor terran vs zerg after of 20 min

In general the top 10 including rabbit  excluding  network who played a lot against people of low rank, stayed like this
zvst 28-18 after 20 minutes
63% victories  for zerg
41% victories for terran   after 20 minutes

poor zerg finally won in something

349
Support Center / Re: Resoud reporting out of order
« on: October 01, 2017, 03:16:58 pm »
always ? was the first time vs you, i told you go game fast i have closed all programs  for play sc without delay  lol ..

350
General Discussion / Re: Will Season 2 be original SC?
« on: September 27, 2017, 03:23:00 pm »
The point is that they should play differently, why always go to guardians, if they also have the lurkers or perform other mass strategies of zerglings or go to mass of mutalisk or guardians is to try to confuse the opponent.

Kh loop is the most rusher player in the league may have something good, but the troll always wants to play same, at least his zerg varies more.

In late game knowing that the prottos have mind control try not to leave scvs or drones outside or have scourges near the vespene base where the drones pick up the gas.

The t vs z in late game is the most difficult game, before try to annoy it as soon as possible so that the zerg does not get to play comfortably in late game, try to get the vessel as fast as possible and nukes if they delay a lot then is when the zerg play quiet

BW there are more strategies than SC and therefore try to play more different. And also is to know the timing, speed and effective strategies
I know they already know the majority.

My vote is ..

351
General Discussion / Re: Race winrate breakdown
« on: September 23, 2017, 03:54:20 pm »
And you think that the original (SC) statistics are going to be different, they will be practically the same or worse since zerg has fewer resources on how to win in original.

The imbalance has to see more by the map, the positions in the middle should have the resources more center and the smaller entries.

The 2 games BW and SC are great..

352
Support Center / remove 2 games wrong report vs GanGstEr]Joseph
« on: August 25, 2017, 03:40:12 pm »
Remove these 2 games wrong report  vs GanGstEr]Joseph

Match ID# 254
Match ID# 255

Pages: 1 ... 22 23 [24]

Season Info

SCW Season 44
Location: Op UGL@USWEST
Open: Mar 1 - Apr 29
1v1
RankPlayerRecord
1 L-Mx]jh93-45
2 Momo[gK]93-61
3 L-Mx]GoM54-7
4 gG]EaZy-93-50
5 L-Mx]Don~48-7

2v2
RankPlayerRecord
1 Henessy56-0
2 L-Mx]GoM56-0
3 ThaNaThoZ~79-48
4 GanGstEr]Rand0M113-81
5 pGf]SuperWilcha53-42

Prize Pool:
RankModePrize
11v1$500
12v2$250

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