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Messages - PuMa

Pages: 1 ... 9 10 [11]
151
General Discussion / Re: Battlecheese
« on: October 13, 2017, 11:50:40 pm »
Haven't heard that name in ages. Thought the last time battle played was in SCD?

I got memz number somewhere probably on my old phone. I'l try and see if we can get him back in here hahaha! Might spice things up with his witty BM.

Wasn't he banned once in VGT for hacking?

Yeah and probably every other league. He didn't care at all about being caught. He would flat out hack in 1v1's then deny it in the public chat rooms hahaha!

152
General Discussion / Re: Battlecheese
« on: October 13, 2017, 11:35:52 pm »
Haven't heard that name in ages. Thought the last time battle played was in SCD?

I got memz number somewhere probably on my old phone. I'l try and see if we can get him back in here hahaha! Might spice things up with his witty BM.


154
General Discussion / Re: Weekend
« on: October 01, 2017, 03:24:15 am »
O/

155
General Discussion / Re: Will Season 2 be original SC?
« on: September 29, 2017, 01:47:42 am »
Lurkers in TvZ are vicious combo to have. They are basically moving sunkens that could potentially help slow down tank pushes in preparation for guardians. Swarm plays a major role in bw because of lurkers. Would imagine lurker + guardian combo would help prolong the game to a mid game enough to transition into a defiler//ling//lurker build. Ive tested it in a few 1s and granted it wasn't vs amazing players and also im not exactly at the top of my game atm but it seemed to work decently and it didn't feel so 1 sided like TvZ's usually feel. I love that terran is now forced to rush vessel//scans to keep a consistent push.

PvT is such a pain in the ass on orig. Terran basically has to perfectly micro his units to outplay a basic zealot + canon push. Medics really is game changing vs early game protoss. God damn i love medics. You dont even need that many, early game 3-5 medics is ridiculously strong and it helps a ton to slow down zealot + canon pushes so that you have opportunity to transition into tech. Goliath are wonderful and actually useful vs carriers. Only thing that still sucks about this one is P now has corsairs lol which have such a short production and is insanely viable for drops and is pretty cheap to make. I think it's only fair since terran gets quite an improvement from orig to bw with medics introduced to the game.

ZvP lurkers, lurkers, lurkers. They are a wonderful thing, use them, then use them some more.

I don't really care what version of sc you all play on TBH since im not playing this season. Will play next one for sure, been trying to dust off this wall of rust with pubs. Trying to get the mechanics part of the game back, feels a lot slower than i remember. But I think you guys are overlooking how fun BW is and the variety it brings in comparison to orig. Can't imagine myself going back to orig. Lurkers are wayyyy to fun. Medics are FANTASTIC! lol. Stim/movement speed for days.

We've just about seen it all on Orig. Every move, every strat, every build. BW brings a bunch of new tools to the table that can really make observing games much more entertaining if the person feels cocky enough to use them. The good thing about fastest is we have the luxury to use these units freely where as low money players are limited to a set of strats because some units are to expensive and unrealistic to play with on such limited resources.

Dang.. i miss talking about sc :D I'm hella nerd.

Anyways, to each their own. Again, I'm not playing this season so it doesn't matter what i say but the points i make are interesting and well... it's starcraft forum.  ;D

156
Banned Players / Re: *BANNED Pro]Turbo/Robotoss
« on: September 28, 2017, 05:15:55 pm »
Dang.. you fucked up dude....

Played your cards poorly...  :o

If you're about to win the league and GM  has already warned you about behavior, why push their limits? Just doesn't make sense to me. Yeah, the punishment might have been excessive or unjustified but ey, there are rules everywhere you go even on the internet.

Should have took it down a notch once you got the warning or at least waited until the season was over =/.

Oh well, there's always another season  :)

157
General Discussion / Re: Race winrate breakdown
« on: September 26, 2017, 11:49:25 pm »
There r no such settings.  Standard 8 player super map works same as all other maps...

Btw..who complained about 8ppl supermap we had when season started....1v1s r meant to be played on 8ppl super...6 ppl checker super map is for 3v3..

Are you positive?

I remember not to long ago being in a game in korean fastest and some dude pinged locations outside the center, it was 3v3, i asked if he map hacked and he replied with something like " corners fill up first in this map ".

Again, I haven't tested it. Guess i will later today or tomorrow.

158
General Discussion / Re: Race winrate breakdown
« on: September 26, 2017, 11:41:28 pm »
I thought fmp community has embraced imbalance and adapted to overcome the disadvantage. 
In the end, both players should have the same probability of getting certain race and position in rvr...the better player will prevail eventually.  Complaints on balance issue sound like excuses.
Both players r playing on equal grounds

They aren't excuses though. Everybody knows how terrible mid spots can be. It's a death sentence right off the bat. Either win early game or get harassed to death mid-late game.

It creates a sense of urgency whenever you realized you are in a mid spot.

159
General Discussion / Re: Race winrate breakdown
« on: September 26, 2017, 11:34:56 pm »
Since there are settings to fill in corner slots first isn't there somebody that can do that for our version of fastest map?

160
General Discussion / Re: Race winrate breakdown
« on: September 26, 2017, 11:30:31 pm »
And you think that the original (SC) statistics are going to be different, they will be practically the same or worse since zerg has fewer resources on how to win in original.

The imbalance has to see more by the map, the positions in the middle should have the resources more center and the smaller entries.

The 2 games BW and SC are great..

Oh this guy already commented on it xD so i guess it does work.
i've always wondered why this season of scw could not use the map that fixes that issue (the Super map)

161
General Discussion / Re: Race winrate breakdown
« on: September 26, 2017, 11:29:52 pm »
Could try to make a  better map - could even limit to corner-only

But I'd imagine you would get a ton of pushback against that sort of thing. I once made a map (fastest emerald) to try to adjust some of those things (namely the huge side-base chokes) but some people didnt like it for that reason

I believe this is already done in korean fastest. It automatically sets you on corners first. Not sure if thats true or not since I haven't personally tested it.

162
General Discussion / Re: Will Season 2 be original SC?
« on: September 24, 2017, 12:09:44 am »
My vote would be Original. BW isn't meant to be played on this map, it's not balanced at all.

Fastest was never meant to exist to begin with, in orig or bw.

Original is certainly not balanced. Protoss has the advantage for the most part.

The hardest matches were tvz and zvp and those get a bit balanced with lurkers introduced to bw. TvP was another m/u that was difficult for the fastest community and that is balanced with medics.

Protoss can no longer brute force through wins with zealz + canons.

I think this is as close to balanced as it gets for fastest.

163
General Discussion / So... sc is back? :o
« on: September 06, 2017, 07:51:39 am »
Any old timers who i used to game with?  ;D

My accounts were puma[Lt], g)a-puma, puma-BkD, pro]puma-, la.puma.

Starcraft feels like a brand new toy, very refreshing ^_^. If anyobody i used to game with still plays, please add me Converse#1576

Also, I will attempt to stream in the future @ https://www.twitch.tv/cheesefome if anybody is interested.

Pages: 1 ... 9 10 [11]

Season Info

SCW Season 44
Location: Op UGL@USWEST
Open: Mar 1 - Apr 29
1v1
RankPlayerRecord
1 L-Mx]jh93-45
2 Momo[gK]93-61
3 L-Mx]GoM54-7
4 gG]EaZy-93-50
5 L-Mx]Don~48-7

2v2
RankPlayerRecord
1 Henessy56-0
2 L-Mx]GoM56-0
3 ThaNaThoZ~79-48
4 GanGstEr]Rand0M113-81
5 pGf]SuperWilcha53-42

Prize Pool:
RankModePrize
11v1$500
12v2$250

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