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Topics - DonFreecss

Pages: [1]
1
Suggestions & Feedback / Build Order Practice (Fastest UMS map)
« on: January 01, 2021, 08:05:57 am »
Before I'm ostracized I'd like to create a training ground for fastest players (UMS). This would begin with 9 beacons, 1 for each race matchup. After you walk your civilian onto 1 of the 9 beacons--let's use ZvT as an example--a few more beacons appear. This set allows you to choose popular attack timings by the opposing race (such as when siege finishes, stim finishes, bunker rush outside of hatchery's vision, etc.) and after selecting one of these options, a normal game commences--for you at least.

I don't think Brood War AI works well with fastest bases so I'm thinking at whatever the agreed upon enemy timing push is, is when I'll create that set of units and send them towards the player's base. I think a map such as this would help all levels of players--they'd have to wall correctly in some cases, have a certain amount of vultures with mines out, have reavers/storm, etc... you get the gist.

There would be flaws, of course, since you won't be able to harass the invisible enemy base and in real games, you'll be scouting for a lair, a certain amount of gateways, a certain amount of hatcheries, etc. in order to deduce the opponent's build and react accordingly.

Perhaps 10-15 extra seconds could be acquired by the player moving an scv into a few of all of the potential spawns (emulating a real game).


If this was made well and it allowed you to practice against every popular timing push currently in the meta, would you actually utilize it as a tool? I'll probably be making it regardless--maybe 3 different versions instead of one giant one in order to compartmentalize the arduous process.

Also, if you're a fellow map maker and this seems interesting to you, I'll gladly share the work and credit with you.

Happy New Years,
Your Favorite Wildcard, DonFreecss
 

2
Suggestions & Feedback / Proposal: Actually balancing the SCW maps
« on: December 29, 2020, 03:33:08 pm »
What, when, where, why, and how?

What? FPM Space & subsequently the SCW iterations have remained the same for 2 decades--we need some type of change

Why? The meta has stagnated, the corner bases are far superior than 12, 3, 6, & 9, our RvR rule-set works more effectively with a 4-spawn map (due to scouting 3 locations rather than 7), there's too much emphasis on either turtling at your choke or containing someone at their choke--freedom of expression and build orders are replaced by multiple CC/Nexus builds into 50 gateways/factories.

Where? The SCW community & the Fastest community as a whole--a 4-player map adds more strategy in 1v1s and 2v2s and a success--in regard to community feedback--could possibly rejuvenate the scene (through both new player's curiosity and old player's interest and pride in maintaining their high rank despite the changes).

When? As soon as possible. If there's a shared interest in a new map which actually utilizes high/low terrain, has a wider choke which can't be reached easily with siege tanks on either side, and has destructible doodads which both lead to new areas and the opponents side-entrance, then comment below.

How? I've already nearly finished the 4-player map with SCMDraft2 and just need play-testers (they'll simply feel it out and judge it based on aesthetics, effectiveness, whether it's enjoyable, does it work in combating the problems I set out to solve and does it introduce any newer ones).

Extra Idea/Additional Comments: This would be an entirely separate map and needs a pitch of its own, but does the idea of 20-40 stacked minerals, rather than 50, sound appealing? This would mean we'd achieve maximum worker saturation by mid-game and would place emphasis on build orders, counters, and micromanagement rather than slewing out a fuck ton of any unit you happen to choose at the time. The income would still be ridiculously vast [25W*8*3.36] = 672 minerals per second and [21.6*5W] = 108 gas per second (assuming 25 workers on minerals and 15 workers on 5 separate gas geysers).

If you're bilingual and would be so kind as to inform the Peruvian community (which, holy shit, there's a bunch of them) of the contents of this post, I'd be grateful. Feel free to leave suggestions of your own or simply tell me how stupid and bad I am.

Sincerely,
D3inleague // Sherou // DonFreecss // NauTii-Link

Pages: [1]

Season Info

SCW Season 45
Location: Op UGL@USWEST
Open: May 8 - Jun 22
1v1
RankPlayerRecord
1 L-Mx]GallO109-79
2 pGf]Pescador-70-60
3 thats_fishy48-29
4 LeGenD]HyDrA30-5
5 GanGs]BlackSwan87-55

2v2
RankPlayerRecord
1 LeGenD]Gabi48-26
2 LeGenD]SveN36-27
3 Platypusy51-63
4 LeGenD]HyDrA25-11
5 Wk`ThaNaThoZ~32-20

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