+- +-

+-Recent Topics

[General Discussion ] Top 8 finals by Ridd1cK[DFWM] April 28, 2024, 11:13:55 pm
[General Discussion ] Sniper.scope by Ridd1cK[DFWM] April 24, 2024, 12:10:14 pm
[General Discussion ] Remove game Match ID# 2927 by Lucas April 22, 2024, 04:48:02 pm
[Support Center] Add game please by Lucas April 22, 2024, 04:46:44 pm
[Support Center] Re: GANGSTER]CHILE DISCONNECTED. REMOVE GAME ID#2917 by Lucas April 22, 2024, 04:45:46 pm

+-User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+-Stats

Members
Total Members: 3391
Latest: Gang]BlackDuck
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 26207
Total Topics: 2405
Most Online Today: 547
Most Online Ever: 3142
(January 23, 2020, 05:58:40 am)
Users Online
Members: 6
Guests: 506
Total: 512

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FaINeR

Pages: 1 ... 21 22 [23] 24
331
General Discussion / Re: GanGstEr]ZerG- stop dodging and play me!
« on: April 07, 2018, 06:53:23 pm »
It's true gangster zerg lost his chance, although he challenged him with his second account, gangster jose (A-) to king slayer (A) and he dodge for wanting to play him the zerg gangster account (A +).

In conclusion all are dodgers only fire buu all terrain plays against whoever is, the rank that is, and the mass of games even if you lose. Just winner Gus this season scw4

332
General Discussion / Re: GanGstEr]ZerG- stop dodging and play me!
« on: April 07, 2018, 05:42:06 pm »
I do not criticize buu I think it's good that he plays a lot  but that he always seems to want to give points to the top player, he loses 4-0 and he wants to continue playing and losing giving him more points instead of stopping and tell him that play vs someone from his lvl or rank.

Now that, you will wait for the season to finish without playing because no one is going to reach you anymore. You dare challenge defjam with that difference in rank.
Surely if someone is near your rank was already looking for buu or vulture to give you more points.

It is the points system that is wrong, only for high rank should change so that the first 3 places only play between them

Brain played vs defjam and matt infinities of times something that no ugl winner did before.

hahaha was 17-8 ggs

333
General Discussion / Re: GanGstEr]ZerG- stop dodging and play me!
« on: April 07, 2018, 03:04:10 pm »
Sword this is unfair is the same in past ugls, king slayer is like another kokanee winning seasons at the expense of Gus playing mass games, it seems that gus is made for that, he play mass games for that a top dodger receive all his points and win seasons .

In last season Scw was good because gangster brain played against all the tops players  as defjam and others

They should modify the points system for the higher ranks from rank A so they do not dodge and force themselves to play with each other, for example an A + should win only 10 points vs an A- so strict it should be and if it loses the game would lose 60 points.

334
Support Center / Wrong report delete this match #1822
« on: April 07, 2018, 02:41:14 pm »
Wrong report delete this match #1822 vs gangster zerg

335
Clans / Re: Cw~ FiRe Vs Pro] Discussion thread
« on: March 16, 2018, 01:41:36 am »
jajaja is funny kokanee

336
Support Center / Re: Remove this game Match ID# 403
« on: March 09, 2018, 11:39:29 pm »
TOO ADD THIS GAME VS GANGTER]ALBA, I CANT REPORT

Mismatch in action length - was expecting 73737, but actual is 73730

RARE

BUMP


337
Support Center / Remove this game Match ID# 403
« on: March 03, 2018, 11:56:00 pm »
L1B2  dropped this game and he had a lot disadvantage this match probably he would lose

338
News / Re: Update
« on: January 14, 2018, 09:03:25 pm »
yes the map space 2.0 is same than original ,dont undertand you complaint.

description:
https://www.starcraftworld.net/index.php?topic=280.0

339
General Discussion / Re: sup guys~
« on: January 12, 2018, 11:28:57 am »
Many Koreans play the same amount of time but many of them have lower level compared to scw players.
There are people who stop playing a year and when they return just as good. I believe that talent and intelligence take a very important role

Marine was a top player but his perfect records was same than kokanee hit people mid or low lvl and playing few games vs tops players

Jinshuriki was like tyga an all-terrain player played all the times he wanted vs top players but jinshuriki played more varied, different techs..

Rabbit and brain are koreans his style are similar but brain have better efecctive tech

340
General Discussion / Re: sup guys~
« on: January 11, 2018, 10:36:01 pm »
For me of old school my top 3 was Pro marine, xs jinshuriki and mafia kelevran

Comparating with actual players,  keleveran is  pro monte  plays very neat his base does not waste space

Jinshuriki was different , and marine a   rusher player  are no i cant find other player similar  his zerg was different

341
General Discussion / Re: 1V1 TOURNAMENT 12/03/2017 1:00PM EST TIME
« on: November 30, 2017, 11:59:26 pm »
Hello, sign me up

We must put a more balanced map since it is BO3 if it takes 2 times zerg, bad positions if it does not play perfect it dies.
Here is the map silent6 is requsting

There are 2 maps , comply with the same mechanics of the SCW map. details and download   link
https://www.starcraftworld.net/index.php?topic=280.msg1512;topicseen#new

We must choose which of the 2 version 1.0 or 2.0  Space map





342
Suggestions & Feedback / Fastest Space new versions
« on: November 30, 2017, 11:57:36 pm »
Download in attach are 2 maps
I have 2 maps that people might like, comply with the same mechanics of the SCW map.

The second version Space map 2.0

1)The base choke 12 and 6 have entry 2 space smaller than the west map

2)Base choke 3 and 9 have the same west map entry

3)Now the corners the entrances have 2 space less than the styler korean map and 2 more space than the west map,  not as narrow as the current west map.

4)All the bases were balanced in similar dimensions and always focused on the vertical construction like the west map that we played. The problem of the west map is that the 12 bases and especially the 6 was very very small disbalanced.

5)The nuke will only kill the ore workers but it will not harm the central base. in base 3 and 9 and the tank not take damage to the expansions. and better reaction for the drops because have more distance the space.

6)The 4 positions of middle spot will have one more space for a row of defenses on center base on 12 , 3 , 6 , 9 spot.

Finally the map is more super balanced and meets the game mechanics of the traditional map of west because it has the same dimensions with small differences.

The first version Space map 1.0

Is all same  NOWW and have all the points of Space 2.0 less the point numbe 6.

The 1.0 is more similar to the SCW map than the 2.0 because the mineral of the middle positions are located similar to the normal map .

Anyway this map 1.0 is more similar to scw space map but the 2.0 is more balanced for the middle positions because more reaction vs the drops...



Suggestions...

343
Support Center / Re: fireuub abuser
« on: November 10, 2017, 02:00:37 pm »
should prohibit mind control on the collector units only.

344
New Map Perfect Standard

Tell which of the 2 prefer * Space SCW Perfect over or * SCW Space Perfect Standard and some suggestions ...
Personally I like more the second option Space Perfect Standard, is what I am more used to play.

345
I will explain the maps I made.
The map that put  sNipEr.ScopE was the first one I made. Grab the measurements of the Styler 5.0 map the most balanced map of all maps of fastest more balanced than super balmu. Map Styler is played by pro korean 1vs1, 2vs2.

Although I understand that many people will not like it because the game mechanics is totally different from the space map that we play. But if the map is very balanced, I put that because resembles more ugl, I made another map where the mineral is more centered and the mineral below the nexus would be more like the super balmmu map. and more balanced.

I have another map that I think you would like becausehas the dimensions of the map that we play but more balanced.

Example the base choke 12 and 6 have entry 2 space smaller than the west map but has 2 more space than the super balmu map.

Base choke 3 and 9 have the same west map entry

Now the corners the entrances have 1 space less than the styler map and 2 more space than the west map, that is, the map that put Gus, comparing now with the new map the corners will be less wide. but not as narrow as the current west map.

All the bases were balanced in similar dimensions and always focused on the vertical construction like the west map that we played. The problem of the west map is that the 12 bases and especially the 6 was very very small disbalanced.

The nuke will only kill the ore workers but it will not harm the central base.

The 4 positions of middle spot will have one more space for a row of defenses on center base on 12 , 3 , 6 , 9 spot.


Finally the map is more super balanced and meets the game mechanics of the traditional map of west because it has the same dimensions with small differences. This new map is already finished, I will upload it later.

In conclusion the map that I charge buu is played with the mechanics of a traditional korean map, the map see bigger. And the new map that I made complies with the game mechanics of a UGL or SCW map but more balanced.

Note: All the map have same size 128x128 super,balmu, styler, Ugl, Scw, Vgt.

Pages: 1 ... 21 22 [23] 24

Season Info

SCW Season 44
Location: Op UGL@USWEST
Open: Mar 1 - Apr 29
1v1
RankPlayerRecord
1 L-Mx]jh93-45
2 Momo[gK]93-61
3 L-Mx]GoM54-7
4 gG]EaZy-93-50
5 L-Mx]Don~48-7

2v2
RankPlayerRecord
1 Henessy56-0
2 L-Mx]GoM56-0
3 ThaNaThoZ~79-48
4 GanGstEr]Rand0M113-80
5 pGf]SuperWilcha53-42

Prize Pool:
RankModePrize
11v1$500
12v2$250

Help keep the league active.

LiveStreams

Powered by EzPortal