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Author Topic: Rollback Netcode in Brood War  (Read 910 times)

tO_cReAtiVee

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Rollback Netcode in Brood War
« on: October 09, 2026, 09:35:41 am »


Watch this youtube video for an explanation what this is: https://www.youtube.com/watch?v=vIt9xua9bLc

This crazy update for the private Server Shield Battery improves the shitty ass netcode of SC:R and makes it possible to play on high turn rates against people that were previously laggy.

That server also has Fastest 1v1, 2v2 and 3v3 matchmaking.

Maybe its time to switch the server? I mean I dont play league, so my oppinion doesnt matter, but I just wanted to share the information.

See
https://shieldbattery.net/news/AaEgEWi9dWWJg7Fawh0MLQ/the-rollback-revolution-is-here
and
https://tl.net/forum/brood-war/646540-rollback-netcode-in-brood-war#8

for more information. Maybe Sword could talk to the devs over there and implement SCW somehow with their ladder and improved netcode?
« Last Edit: October 09, 2026, 09:36:05 am by tO_cReAtiVee »
aka Red.SeeD

RJBTV

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Re: Rollback Netcode in Brood War
« Reply #1 on: October 09, 2026, 06:10:48 pm »
no lagg is big bueno

xRidd1cK

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Re: Rollback Netcode in Brood War
« Reply #2 on: October 09, 2026, 10:11:55 pm »
You should send sword a private message about it and a link to this post.   I don’t think he will see it otherwise

LivE.SworD

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Re: Rollback Netcode in Brood War
« Reply #3 on: October 09, 2026, 10:51:46 pm »
Thanks for showing this  :D

The low-lat stuff sounds great, but I don't think fastest would be fastest without stacking  :)

Quote
Gameplay fixes
Permanently stacked workers. Fixed an exploit that allowed workers to stay stacked (non-colliding) even while attacking, performed by queueing move orders on an unoccupied vespene geyser

tO_cReAtiVee

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Re: Rollback Netcode in Brood War
« Reply #4 on: Today at 03:09:08 am »
Thanks for showing this  :D

The low-lat stuff sounds great, but I don't think fastest would be fastest without stacking  :)

Quote
Gameplay fixes
Permanently stacked workers. Fixed an exploit that allowed workers to stay stacked (non-colliding) even while attacking, performed by queueing move orders on an unoccupied vespene geyser

Yea I agree, but I am sure if you talk to them and the majority of players would switch over, then they would agree to build a toggleable option for that or disable that feature in fastest queue. Its just that worker stacking is not allowed in any other game mode of Starcraft (and rightfully so), but in Fastest its part of the gamemode imo.

I am sure there would be a solution to this possible somehow
aka Red.SeeD

xRidd1cK

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Re: Rollback Netcode in Brood War
« Reply #5 on: Today at 01:16:40 pm »
zp vs they do ling/cannon rush.  with out stack your getting bent over.  starcraft wasnt made for fastest

 

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