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Author Topic: SCW Season 15  (Read 3424 times)

LivE.SworD

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SCW Season 15
« on: December 27, 2019, 07:35:06 pm »
Starts tomorrow. Gl hf

Momo85

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Re: SCW Season 15
« Reply #1 on: December 27, 2019, 09:53:57 pm »
nice , 100 dollar i donate ,
« Last Edit: December 28, 2019, 06:35:02 am by Momo85 »

eq.illuminaz

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Re: SCW Season 15
« Reply #2 on: December 28, 2019, 08:18:57 am »
momo part me 2s?

Alex

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Re: SCW Season 15
« Reply #3 on: December 28, 2019, 09:01:27 am »
GJ Sword gosu

preMier

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Re: SCW Season 15
« Reply #4 on: December 28, 2019, 11:27:08 am »
For the season 15 finals tournament, if there is going to be one, I want to propose a Best of X concept to make a set less RNG dependent on race match ups.

The concept:
  • Best of X Series starts with a mirror match-up chosen by players.
  • Loser of a match picks next race match-up. Each match-up can be played once.(9 Options: PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
  • Example Bo7:
    Match 1 = PvP, Player 2 wins. 0-1   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
    Match 2 = PvZ, Player 1 wins 1-1   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
    Match 3 = ZvP, Player 2 Wins 1-2   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
    Match 4 = PvT, Player 1 wins 2-2   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
    Match 5 = TvP, Player 1 wins 3-2   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
    Match 6 = ZvT, Player 1 wins 4-2   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)

Pro's
  • No RNG deciding the outcome. For example: One players gets PvZ more often than the other resulting in a higher % chance to win the series.
  • More diversity and strategy. Players get tested on all possible race match-ups. Players also have make a strategy when to play what Match-up. Do they save a good MU for them until later into the series, or do they play it early into the series?

Cons:
  • Players know what race the opponent plays.
  • Some people dislike mirrors ZvZ and TvT.

heavymachinegun

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Re: SCW Season 15
« Reply #5 on: December 28, 2019, 05:45:23 pm »
For the season 15 finals tournament, if there is going to be one, I want to propose a Best of X concept to make a set less RNG dependent on race match ups.

The concept:
  • Best of X Series starts with a mirror match-up chosen by players.
  • Loser of a match picks next race match-up. Each match-up can be played once.(9 Options: PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
  • Example Bo7:
    Match 1 = PvP, Player 2 wins. 0-1   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
    Match 2 = PvZ, Player 1 wins 1-1   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
    Match 3 = ZvP, Player 2 Wins 1-2   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
    Match 4 = PvT, Player 1 wins 2-2   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
    Match 5 = TvP, Player 1 wins 3-2   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)
    Match 6 = ZvT, Player 1 wins 4-2   (PvP, PvZ, ZvP, PvT, TvP, TvZ, ZvT, TvT, ZvZ)

Pro's
  • No RNG deciding the outcome. For example: One players gets PvZ more often than the other resulting in a higher % chance to win the series.
  • More diversity and strategy. Players get tested on all possible race match-ups. Players also have make a strategy when to play what Match-up. Do they save a good MU for them until later into the series, or do they play it early into the series?

Cons:
  • Players know what race the opponent plays.
  • Some people dislike mirrors ZvZ and TvT.

why not just stop playing the random vs random nonsense?

tonyG

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Re: SCW Season 15
« Reply #6 on: December 28, 2019, 06:57:31 pm »

[/quote]

why not just stop playing the random vs random nonsense?
[/quote]

it would be PvP league

TealSilverSteal

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Re: SCW Season 15
« Reply #7 on: December 28, 2019, 07:28:34 pm »
more like pvt or tvp, if you ask me. Thats even better. Ppl win due race/spots. But yea....   Ronin 7-2, -__-

heavymachinegun

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Re: SCW Season 15
« Reply #8 on: December 28, 2019, 10:00:15 pm »


why not just stop playing the random vs random nonsense?
[/quote]

it would be PvP league
[/quote]

maybe some "match(s) of the day" could help, like in a football league

for instance: tvz and zvt makes a bo2 with 2-0 or 1-1 as possible outcomes so that the only imbalance would be the spots

FaINeR

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Re: SCW Season 15
« Reply #9 on: December 29, 2019, 12:55:29 am »
Good idea and if you want to decrease with the imbalance of the positions, play on the SCW 15 - Space 3.0 map that greatly improves the imbalance of spots for example not abuse tank or nuke on spot 3 and 9 and choke more narrow on spot 12 and 6 more fair and cornes choke more wide. More balanced and the idea of premier more just. Imagine a bo9 and play the 9 games so they will play all match ups posible incluiding mirror race.

TealSilverSteal

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Re: SCW Season 15
« Reply #10 on: December 29, 2019, 05:22:44 am »
3.0 i see...

heavymachinegun

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Re: SCW Season 15
« Reply #11 on: December 29, 2019, 05:04:09 pm »
Good idea and if you want to decrease with the imbalance of the positions, play on the SCW 15 - Space 3.0 map that greatly improves the imbalance of spots for example not abuse tank or nuke on spot 3 and 9 and choke more narrow on spot 12 and 6 more fair and cornes choke more wide. More balanced and the idea of premier more just. Imagine a bo9 and play the 9 games so they will play all match ups posible incluiding mirror race.

i have seen your map, the concept is good but 12 and 6 are still smaller. have you tried x=36+10+36+10+36 or x=34+13+34+13+34?

preMier

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Re: SCW Season 15
« Reply #12 on: December 29, 2019, 05:33:50 pm »
Good idea and if you want to decrease with the imbalance of the positions, play on the SCW 15 - Space 3.0 map that greatly improves the imbalance of spots for example not abuse tank or nuke on spot 3 and 9 and choke more narrow on spot 12 and 6 more fair and cornes choke more wide. More balanced and the idea of premier more just. Imagine a bo9 and play the 9 games so they will play all match ups posible incluiding mirror race.

i have seen your map, the concept is good but 12 and 6 are still smaller. have you tried x=36+10+36+10+36 or x=34+13+34+13+34?

??

FaINeR

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Re: SCW Season 15
« Reply #13 on: December 29, 2019, 05:37:43 pm »
Good idea and if you want to decrease with the imbalance of the positions, play on the SCW 15 - Space 3.0 map that greatly improves the imbalance of spots for example not abuse tank or nuke on spot 3 and 9 and choke more narrow on spot 12 and 6 more fair and cornes choke more wide. More balanced and the idea of premier more just. Imagine a bo9 and play the 9 games so they will play all match ups posible incluiding mirror race.

i have seen your map, the concept is good but 12 and 6 are still smaller. have you tried x=36+10+36+10+36 or x=34+13+34+13+34?

The size of the position is what there is for 12 and 6.
I can not make it wider because the tank could already attack the sides and make more long size not work because the design is unbalanced with the chokes.

Making an analysis it is true that the spots 12 and 6 are smaller  but as the construction is more vertical, If you build very tidy fit the same amount buildings than corner position. for example 14 factory and 21barracks with a row of turrets included.

or you talked about choke ? for me choke is perfect not very narrow as korean map and not very wide as west space map normal
« Last Edit: December 29, 2019, 05:40:45 pm by FaINeR »

heavymachinegun

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Re: SCW Season 15
« Reply #14 on: December 29, 2019, 08:37:59 pm »
Good idea and if you want to decrease with the imbalance of the positions, play on the SCW 15 - Space 3.0 map that greatly improves the imbalance of spots for example not abuse tank or nuke on spot 3 and 9 and choke more narrow on spot 12 and 6 more fair and cornes choke more wide. More balanced and the idea of premier more just. Imagine a bo9 and play the 9 games so they will play all match ups posible incluiding mirror race.

i have seen your map, the concept is good but 12 and 6 are still smaller. have you tried x=36+10+36+10+36 or x=34+13+34+13+34?

The size of the position is what there is for 12 and 6.
I can not make it wider because the tank could already attack the sides and make more long size not work because the design is unbalanced with the chokes.

Making an analysis it is true that the spots 12 and 6 are smaller  but as the construction is more vertical, If you build very tidy fit the same amount buildings than corner position. for example 14 factory and 21barracks with a row of turrets included.

or you talked about choke ? for me choke is perfect not very narrow as korean map and not very wide as west space map normal

the siege tank range is 13 so if you try the x=34+13 the tanks would never hammer any building at 12 or 6

however, 3 and 9 do not benefit from this so they may remain x=36 or whatever they are

about the 12 and 6 chokes, i dont know, remember that 3 and 9 chokes are 12x8...

 

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