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Topics - ShitPlayerWith170APM

Pages: [1]
1
Strategy / Hardest Timing Pushes to Stall or Repel
« on: January 10, 2021, 01:34:11 am »
Hello friends, I'm creating a practice map for fastest players which align directly with the fastest possible time of an executed push by current human players. Players who consistently lose against a certain push can practice it over and over again with no variation (other than their own), newer players can hone their builds and test them against relatively difficult opponents, and for a few of these, players will be able to learn or practice perfect-walling setups (the AI won''t be fooled if they happen to be melee against marines behind medic walls: they'll target the medics to make their way through), and subsequent PvP matches with similar situations will be less stressful, foreign, and you'll most likely be able to abuse the limitations each timing push inevitability is exposed to.

If my listed suggestions are terrible, please let me know which build order pushes I should include instead--as this has nothing to do with my pride. I simply want to create a tool for us to train in for the current meta and it needs to include the most problematic or difficult tendencies of each race. Hopefully we'll be able to place static defense in the perfect locations, have certain units ready beforehand, or even have a group of lings burrowed behind the choke which trap pushes in between them and sunken colonies.

Sincerely,
Your Favorite ShitplayerwithhighAPM

P.S.
I also intend on porting over micro/macro to fastest maps (if that interests you), creating an X amount of building time per player (who then subsequently compete in a RR tournament, followed by a a simple bracket, and lastly, rather than space terrain being utilized in an area, I can set several locations, switches, triggers, and a point system. This means that 4 player in a game equates to 2 playing and 2 spectating. After the loser claims gg, the other player is granted the win and the two spectators play each other. The same thing occurs. From here, two things can happen: players can continue playing singles with the 2 opponents they've yet to play or they can choose doubles--in this scenario, the players with 1 win are partnered with players with 0 wins and they begin their match. Races can be chosen at each stage--the only exception is double zerg in 2v2.

Pages: [1]

Season Info

SCW Season 45
Location: Op UGL@USWEST
Open: May 8 - Jun 22
1v1
RankPlayerRecord
1 pGf]Pescador-28-22
2 GanGs]BlackSwan26-17
3 L-Mx]GallO28-34
4 [KGB]-SlaSh.14-3
5 Adler[aV]16-10

2v2
RankPlayerRecord
1 LeGenD]S.Gojo23-10
2 Wk`QlolQ15-5
3 ViperClass20-17
4 s]x18-10
5 Wk`ThaNaThoZ~10-2

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