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General Discussion / Re: improved FPM version
« on: January 13, 2021, 12:57:01 am »
those doodads work like mineral and gas, they let creep reach the southernmost ledge
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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 46
General Discussion / Re: improved FPM version« on: January 13, 2021, 12:57:01 am »
those doodads work like mineral and gas, they let creep reach the southernmost ledge
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Support Center / Re: Long Game - Manual Report« on: January 12, 2021, 08:28:38 pm »
did you get to see minerals draining? 50k lasts for 5 hours?
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General Discussion / Re: TonyG's Christmas Tournament Report Thread« on: January 11, 2021, 02:27:59 pm »kokanee is best playerHe probably is in north-america fastest scene.But thats just my opinion dunno if others would agree. kokanee ia bestest player, 100% real no sarcasm 49
General Discussion / Re: TonyG's Christmas Tournament Report Thread« on: January 07, 2021, 09:08:28 am »
basically the guy who mentioned that kokanee needs to watch all replays from his opponents was right
kokanee didnt watch all replays from jh so that he lost raped 50
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps« on: January 04, 2021, 12:18:26 pm »If anything, make a ums-scw-map that allows like 40 cannons/sunk/spore/turrets and you cant rebuild them. Youll see way better games asap. And as some1 mentioned, your not able to build in middle of the map. there is a big issue about that: ums games allow players to modify the map anytime, just imagine fastest map players cheating... very rare to happen hahahaha and ums maps are statsless = virgin nerds crying about wins count 51
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps« on: January 04, 2021, 12:13:42 pm »The most perfectly balanced map, would be a corner base only map with Korean gas and minerals and a middle with limited building surface area to prevent mass cannons on every single bit of surface area, but also to prevent 30 gateways on the middle, while still allowing Zerg and Terran to build on the middle. Korean gas would also provide zerg and terran with more drop dodging diversity and increase the difficulty for protoss vs terran and zerg. Increased choke sizes would combat a certain amount of turtling. reduce mineral and gas to 10k so that you asure 1 hour last of full mining at most even if retard turtling kokanee and his boyfriends are right, imba map = fast games 52
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps« on: January 04, 2021, 08:18:04 am »The most perfectly balanced map, would be a corner base only map with Korean gas and minerals and a middle with limited building surface area to prevent mass cannons on every single bit of surface area, but also to prevent 30 gateways on the middle, while still allowing Zerg and Terran to build on the middle. Korean gas would also provide zerg and terran with more drop dodging diversity and increase the difficulty for protoss vs terran and zerg. Increased choke sizes would combat a certain amount of turtling. so you mean 5 hours games? only thing you need is big corner chokes and that's all 53
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps« on: January 03, 2021, 01:27:07 am »Space Perfect is the same as the classic space with the only difference being the 12 and 6 narrower chokes and wider corner chokes, from there everything is the same. It would be perfect if there was an option that tanks could not attack to spots 3 and 9 and that it was not possible to launch nukes at spots 3 and 9 that could be launched from further behind. I guess just for ums you can do that. that's exactly what the regular fastest needs in order to avoid lolable lame defense, wide corner pathways let armies walk, and maybe narrow mid chokes would look good corner bases protected by tiny chokes is very stupid, noobs hold 50 minutes 54
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps« on: January 02, 2021, 06:16:37 am »
please bear in mind that league players only know to play vgt map and their brains cant handle any other map
also, players like scan, sky or other ranked players are here because of the money... 55
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps« on: January 01, 2021, 08:10:31 pm »
ums fastest is not recommended because it can be modified so players will cheat just like money 999
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Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps« on: January 01, 2021, 07:51:46 am »Yeah, this is about how I expected this discussion to go. allow me to explain: 99% of vgt fastest map players think they are gods of starcraft, enough said fainer maps are all the same because this is a league of THAT map 57
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps« on: December 30, 2020, 01:51:57 pm »
haha hahahaha hahahahahhahahaha hahahahaha hahahahaha
good luck with this idea BUT there already are many maps like the ones all of you propose and still people here only play vgt map and they dont seem to want a different map vgt map is just shit but it is their shit so dont even expect another map to be taken into account as an option you better kick off your own league instead 58
General Discussion / Re: Gaming Computer - desktop or laptop - under $1000« on: April 05, 2020, 09:45:53 pm »
starcraft is from 1998, just buy anything
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General Discussion / Re: Why are there so many cheaters / dishonest players in SCW?« on: April 05, 2020, 03:04:08 am »Mexicans lol? is there any mexican player? currently, gangster jose is the top 1, mandingo is the top 2, stone is the top 3 and they are peruvians, and the rest are from usa or canada 60
Support Center / Re: -Os]StOnE[ dropped or ran and reported the game as like he won« on: April 05, 2020, 02:26:48 am » |
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