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Messages - heavymachinegun

Pages: 1 2 3 [4] 5 6 ... 8
46
General Discussion / Re: improved FPM version
« on: January 13, 2021, 12:57:01 am »
those doodads work like mineral and gas, they let creep reach the southernmost ledge

47
Support Center / Re: Long Game - Manual Report
« on: January 12, 2021, 08:28:38 pm »
did you get to see minerals draining? 50k lasts for 5 hours?

48
General Discussion / Re: TonyG's Christmas Tournament Report Thread
« on: January 11, 2021, 02:27:59 pm »
kokanee is best player
He probably is in north-america fastest scene.But thats just my opinion dunno if others would agree.

it was sarcasm.

kokanee ia bestest player, 100% real no sarcasm

49
General Discussion / Re: TonyG's Christmas Tournament Report Thread
« on: January 07, 2021, 09:08:28 am »
basically the guy who mentioned that kokanee needs to watch all replays from his opponents was right

kokanee didnt watch all replays from jh so that he lost raped

50
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps
« on: January 04, 2021, 12:18:26 pm »
If anything, make a ums-scw-map that allows like 40 cannons/sunk/spore/turrets  and you cant rebuild them. Youll see way better games asap. And as some1 mentioned, your not able to build in middle of the map.

there is a big issue about that: ums games allow players to modify the map anytime, just imagine fastest map players cheating... very rare to happen hahahaha

and ums maps are statsless = virgin nerds crying about wins count

51
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps
« on: January 04, 2021, 12:13:42 pm »
The most perfectly balanced map, would be a corner base only map with Korean gas and minerals and a middle with limited building surface area to prevent mass cannons on every single bit of surface area, but also to prevent 30 gateways on the middle, while still allowing Zerg and Terran to build on the middle. Korean gas would also provide zerg and terran with more drop dodging diversity and increase the difficulty for protoss vs terran and zerg. Increased choke sizes would combat a certain amount of turtling.

so you mean 5 hours games?

only thing you need is big corner chokes and that's all

5 hour games only happen because people spend half of their apm building all over the map or hardcore turtling instead of dealing damage. Time spent building = time given to the enemy to build or look for a way to attack. It is half the reason why most Korean vs Korean games rarely go that long. They focus way more on fighting than on building everywhere and deliberately turning games into long games.

reduce mineral and gas to 10k so that you asure 1 hour last of full mining at most even if retard turtling

kokanee and his boyfriends are right, imba map = fast games

52
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps
« on: January 04, 2021, 08:18:04 am »
The most perfectly balanced map, would be a corner base only map with Korean gas and minerals and a middle with limited building surface area to prevent mass cannons on every single bit of surface area, but also to prevent 30 gateways on the middle, while still allowing Zerg and Terran to build on the middle. Korean gas would also provide zerg and terran with more drop dodging diversity and increase the difficulty for protoss vs terran and zerg. Increased choke sizes would combat a certain amount of turtling.

so you mean 5 hours games?

only thing you need is big corner chokes and that's all

53
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps
« on: January 03, 2021, 01:27:07 am »
Space Perfect is the same as the classic space with the only difference being the 12 and 6 narrower chokes and wider corner chokes, from there everything is the same. It would be perfect if there was an option that tanks could not attack to spots 3 and 9 and that it was not possible to launch nukes at spots 3 and 9 that could be launched from further behind. I guess just for ums you can do that.

that's exactly what the regular fastest needs in order to avoid lolable lame defense, wide corner pathways let armies walk, and maybe narrow mid chokes would look good

corner bases protected by tiny chokes is very stupid, noobs hold 50 minutes

54
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps
« on: January 02, 2021, 06:16:37 am »
please bear in mind that league players only know to play vgt map and their brains cant handle any other map

also, players like scan, sky or other ranked players are here because of the money...

55
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps
« on: January 01, 2021, 08:10:31 pm »
ums fastest is not recommended because it can be modified so players will cheat just like money 999

56
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps
« on: January 01, 2021, 07:51:46 am »
Yeah, this is about how I expected this discussion to go.

1.) Mention fastest is different than low money and should inherently never adopt or attempt to adopt new features, check!

2.) Mention that the status quo has existed for over a decade and therefore shouldn't and can't be altered, check!

3.) And Fainer, as much as I respect you for not closing this forum and maintaining a level-headed tone, these maps you offer barely differ from one another and they pander to an audience of conservative players (except the 4 player version, which I respect due to the removal of the poor bases and winning feels much more earned).

4.) Lastly, I understand starting my own league would be ideal, but I'm not nearly as popular or respected in order to garner a sufficient amount of contestants. This is why I was appealing to the community as a whole in hopes that change was something the community finally wanted or were willing to try. I suppose I'll try to introduce my ideas to the BGH or low-money community to see if any interest is renewed.

5.) P.S. By.Brain aka the best korean fastest player (at one point, at least) made a deep run into ASL 9 I believe and got 8th place. His playstyle was riveting to watch and even Tastosis were shocked at his psuedo-Mini protoss macro and harrass. Brain is a man of versatility and achievement and we should consider emulating his methods of success. Rather than fearing adversity and avoiding it, we should face it, deem it worthy or unworthy, and each player should self-evaluate their goals in Brood War; is it more of a hobby or a form of competition.

When Flash was first developing the 1-1-1 in TvZ he had a sub 20% winrate and was mocked--a month later he was maintaining an 80%+ winrate with this same build and people were now imitating him. Brood War is a tapestry and we should treat it as such.

allow me to explain: 99% of vgt fastest map players think they are gods of starcraft, enough said

fainer maps are all the same because this is a league of THAT map

57
Suggestions & Feedback / Re: Proposal: Actually balancing the SCW maps
« on: December 30, 2020, 01:51:57 pm »
haha hahahaha hahahahahhahahaha hahahahaha hahahahaha

good luck with this idea BUT there already are many maps like the ones all of you propose and still people here only play vgt map and they dont seem to want a different map

vgt map is just shit but it is their shit so dont even expect another map to be taken into account as an option

you better kick off your own league instead

58
starcraft is from 1998, just buy anything

59
Mexicans

lol? is there any mexican player? currently, gangster jose is the top 1, mandingo is the top 2, stone is the top 3 and they are peruvians, and the rest are from usa or canada

60
It must have been NeO

it means u are the vkg?

Pages: 1 2 3 [4] 5 6 ... 8

Season Info

SCW Season 48
Location: Op UGL@USWEST
Open: Sep 29 - Nov 10
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