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Messages - RoMpeMueLAs

Pages: [1]
1
I don't know if any of the participants or organizers are familiar with the Korean SC scene, but I can share a bit of what I've seen. Their version of the "Fastest" map doesn't have such exposed up positions at 12, 3, 6, and 9 o'clock; there is no 100% air-only terrain, and there are variations regarding whether "walls" allow for unit unloading or not.

Resource amounts are the same in all cases, but because the gas isn't "stacked," it avoids worker bugs—such as workers circling the gas geyser completely or Terran/Protoss units being unable to harvest from the center gas. This makes a huge difference, as build orders and base layouts (sim-city) must be designed to facilitate gas harvesting.

In those specific positions, reaching the "late game" is practically a guaranteed loss, as the opponent might wall off to abuse the spot, without possibility to have a fair game. Regarding Korean finals, matchups are pre-arranged to cover all possibilities without repeating matchups or forcing a player to get Zerg multiple times.

(e.g., PvT, PvZ, TvP, TvZ, ZvP, ZvT) in the event of a tie—such as PvP or RvR.

Players simply choose their races, thereby avoiding results determined by race luck. If the organizers of this league want to make improvements to attract more players, they can speak with me to discuss the aforementioned details.

2
It is interesting how the years go by, yet they still don't grasp how to properly organize and run finals. In competitive 1v1 fastest, players choose their races to avoid unfavorable matchups; you could look at events like the ASL, KCM, and the Korean "Fastest" showmatches to understand the formats used. Beyond that, it is incredible that a community—which is quite mature by now—continues to behave like children unable to control their egos. Please, Riddick, stop making a fool of yourself by spamming your face alongside your trash results.

Regardless of the above, it was gratifying to see some of the best players from Korea and the West competing in a more respectful manner than on previous occasions.

3
Match of the Week / Re: TonyG Casting SCW 61
« on: July 09, 2026, 02:20:15 am »
You don't can make a video of this... you need ask 1st I'm the sponsor

4
Es un gusto el poder ayudar a sumar los esfuerzos por traer a unos de los mejores jugadores de Fastest (sino es que los mejores), me gustaría comentar que he notado hostilidad por parte de la comunidad de LATAM por los jugadores Coreanos, al final esto es un juego y si desean ser los mejores primero se empieza por reconocer a los que juegan simplemente en otra categoría. Recordando que para dicho país, StarCraft fue un fenómeno que marco su cultura y es por ello que tanto gobierno como iniciativa privada apoyaron a manos llenas a que este juego se volviera eSport.

Hay que mostrar que en todo America se respeta a cualquier jugador independientemente de que país sea, ser buen jugador y tener el respeto por la comunidad es jugar limpio y no mostrar comportamientos anti-deportivos. A Muchos jugadores les cuesta poner un simple GG, dejen su ego sean mejores competidores.

Depende de la aceptación y del mejor comportamiento de nuestra comunidad, estaré encantado de apoyar esta clase de eventos.

Pages: [1]

Season Info

SCW Season 62
Location: Op UGL@USWEST
Open: Aug 14 - Oct 4
1v1
RankPlayerRecord
1 -Ank]Henessy-100-20
2 Don~147-72
3 MAFIA]`EviL-62-18
4 Resoud82-47
5 -Ank]KoRoOsTeR103-85

2v2
RankPlayerRecord
1 -Ank]Henessy-83-6
2 Choi0084-17
3 Don~84-40
4 pacutec131-138
5 pGf]Wild3r-65-102

Prize Pool (SCW62)
RankModePrize
11v1$100
RankModePrize
12v2$200
22v2$170
32v2$130
42v2$100
52v2$70

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