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General Discussion / Re: jAmZzZ .. ABUSER DODGER LIGA SCW VS D/D- RANK ( FRIENDS )
« on: January 31, 2021, 10:45:22 am »
The only way bad players get better is by playing people above their skill level--repeated wins against 1-2 players should grant diminishing returns if they fall under certain conditions.
By dissuading higher leveled players from playing with lower leveled players we are denying newcomers or slow-developing individuals the necessary practice and challenge that leads to growth. Our community is already dwindling and we can't afford further separation through a mechanical/talent-oriented caste system which already exists.
We should be as welcoming as possible, within reason, and figure out ways to both shield the higher player's elo while still providing them with an incentive to accept challenges from all ranks.
I personally have several ideas pertaining to this issue and how to avoid people gaming the system but that probably deserves it's own thread due to the nuance of the subject matter and how much importance we place on rankings.
For example, we could add a border around each player's rank which more accurately reflects their versatility and wins against similarly-skilled or better players. [/i[/i]]So two C ranked players could look vastly different based on their history and journey.
By dissuading higher leveled players from playing with lower leveled players we are denying newcomers or slow-developing individuals the necessary practice and challenge that leads to growth. Our community is already dwindling and we can't afford further separation through a mechanical/talent-oriented caste system which already exists.
We should be as welcoming as possible, within reason, and figure out ways to both shield the higher player's elo while still providing them with an incentive to accept challenges from all ranks.
I personally have several ideas pertaining to this issue and how to avoid people gaming the system but that probably deserves it's own thread due to the nuance of the subject matter and how much importance we place on rankings.
For example, we could add a border around each player's rank which more accurately reflects their versatility and wins against similarly-skilled or better players. [/i[/i]]So two C ranked players could look vastly different based on their history and journey.
