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Author Topic: Map balance  (Read 20595 times)

L-Mx]BoSs

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Map balance
« on: December 03, 2021, 07:14:26 am »
.
« Last Edit: December 05, 2021, 02:18:05 am by L-Mx]BoSs »

TealSilverSteal

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Re: Map balance
« Reply #1 on: December 03, 2021, 09:30:22 am »
Korean map.

junkhead

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Re: Map balance
« Reply #2 on: December 03, 2021, 10:09:52 am »
Damn I don't know if anyone else in our community has ever thought about balancing our map.

Korean map is way more balanced.

Also, there's something fun about having to choose a different strategy when you're at a "spot disadvantage" that makes the game more focused on map control. Play accordingly. Your strategy isn't going to work in every set of spots. Same way on low$ maps.

The truth is that most players are one-dimensional and don't modify their strategy to the situations they're in. And they don't often practice because it's relatively rare that a spot disadvantage occurs (<10% of games with the most painful spawn). Watch the best people play. They alter their strategies and still win.

tonyG

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Re: Map balance
« Reply #3 on: December 03, 2021, 12:24:12 pm »
Korean map is 100% more balanced. I honestly think the change doesn't happen because spot advantages are the only way top western players can compete with the Koreans.

u5wrhwfhsfhsf

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Re: Map balance
« Reply #4 on: December 03, 2021, 01:12:29 pm »
Western map you can play on a 4 corner spawn map with slightly bigger choke similar to the Korean map.
One of the biggest issues on SCW standard map is the choke size of corners being too small and the 12 and 6 base chokes being TWICE AS WIDE as any other choke despite ALSO being the smallest bases in terms of size while ALSO being spot abusable most easily. 12 and 6 are terrible bases in every way.

FaINeR

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Re: Map balance
« Reply #5 on: December 03, 2021, 02:25:22 pm »
Choose your prefer map. You have to be registered here scw
There are 7 maps

https://www.starcraftworld.net/index.php?action=league&mode=joinleague


L-Mx]BoSs

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Re: Map balance
« Reply #6 on: December 03, 2021, 04:03:54 pm »
.
« Last Edit: December 05, 2021, 02:18:18 am by L-Mx]BoSs »

junkhead

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Re: Map balance
« Reply #7 on: December 03, 2021, 06:08:50 pm »
Damn I don't know if anyone else in our community has ever thought about balancing our map.

Korean map is way more balanced.

Also, there's something fun about having to choose a different strategy when you're at a "spot disadvantage" that makes the game more focused on map control. Play accordingly. Your strategy isn't going to work in every set of spots. Same way on low$ maps.

The truth is that most players are one-dimensional and don't modify their strategy to the situations they're in. And they don't often practice because it's relatively rare that a spot disadvantage occurs (<10% of games with the most painful spawn). Watch the best people play. They alter their strategies and still win.

This sounds like the typical moron retort for allowing an unbalanced map to be in a league. Take care, my point must of completely went over your head.

For what it's worth, I predominately play the Korean map. But just so you know, nothing about my retort was moronic, not factual, or in any other way lacking substance. Just because you disagree with the sentiment of adapting to the specific situations of the map, doesn't mean that the point doesn't have merit. Many other people feel how I feel about it.

I don't presume to judge whether or not you play other maps, but if you're familiar with meta for S rank low money competitive play, then you'll know that you can't do every strategy in every matchup on every map. The map dictates the play. And on many of the maps still in competitive use in ASL today, the spawn points dictate viable strategies.

I think the much more likely scenario here is that you're leftover butthurt about a couple losses you've deemed unfair.

heavymachinegun

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Re: Map balance
« Reply #8 on: December 04, 2021, 12:47:03 pm »
fainer go make a map new map

FaINeR

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Re: Map balance
« Reply #9 on: December 05, 2021, 05:50:32 pm »
Bored, 4 bases will be games more than an hour every time.

If you want to play that kind of map use space 4.0 but the choke yes more wide for avoid games lammer 3 hours

D3inleague

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Re: Map balance
« Reply #10 on: February 10, 2022, 12:23:27 pm »
What kind of map do you guys want? I'll make it and you can play test it

Decaf

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Re: Map balance
« Reply #11 on: February 10, 2022, 12:37:41 pm »
Find a solution for mid z  8)

D3inleague

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Re: Map balance
« Reply #12 on: February 10, 2022, 01:19:40 pm »
Alright, I just made the choke 8 tiles rather than 10 tiles (not sure why 6 and 12 are that wide anyways). What now? Should I slowly release this version over Battle.net until people conflate it with the versions they usually host and it integrates into the community?

Decaf

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Re: Map balance
« Reply #13 on: February 10, 2022, 01:51:53 pm »
Can you post the file here so we can see it?

Dreadlord Proletius

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Re: Map balance
« Reply #14 on: February 10, 2022, 08:30:37 pm »
Funnily enough I think our map should be improved and was putting together a new map before seeing this thread. Considering many ideas including a version with 12 and 6 start locations removed. I do think the korean vers is more balanced and have considered incorporating ideas from it.

I've improved the base size and interspacing a bit, and working on getting the chokes optimal. All bases 36 tiles wide now. All chokes 8 tiles.
I can finish the fancy tiles on the edges and release it if anyone wants to playtest and give feedback.



One of the main points to think about is that bigger bases + shorter chokes is generally better, but results in less space between the bases. Korea map kind of solves this by elevating the terrain between the bases so you need vision to shoot over them.

I don't see west players changing to the korean style vespene setup anytime soon..

I would like to see what D3inleague has so far as well.

 

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