+- +-

+-Recent Topics

[Clans] ●●● ~ ㆍiMpacTㆍ ~ ●●● by SaGe Today at 03:15:14 pm
[General Discussion ] IM CALLING YOU OUT!!!!! by Cynblade Today at 10:13:48 am
[Support Center] Petition to Extradite Lucas from his Position as Admin by Lucas Today at 01:19:57 am
[General Discussion ] What is the longest StarCraft game played?? by TealSilverSteal July 24, 2026, 10:13:59 am
[Support Center] Cancel the GanGs]BlacKDuck match by LivE.SworD July 24, 2026, 04:58:56 am

+-User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

+-Stats

Members
Total Members: 7182
Latest: Rolling-Slots-Ceque
New This Month: 174
New This Week: 3
New Today: 3
Stats
Total Posts: 26030
Total Topics: 2708
Most Online Today: 5610
Most Online Ever: 36250
(July 03, 2026, 02:56:49 pm)
Users Online
Members: 21
Guests: 2825
Total: 2846

Author Topic: Race winrate breakdown  (Read 67412 times)

didals1

  • Broodling
  • *
  • Posts: 19
    • View Profile
Re: Race winrate breakdown
« Reply #15 on: September 26, 2017, 11:39:21 pm »
There r no such settings.  Standard 8 player super map works same as all other maps...

Btw..who complained about 8ppl supermap we had when season started....1v1s r meant to be played on 8ppl super...6 ppl checker super map is for 3v3..

PuMa

  • Zealot
  • ****
  • Posts: 167
    • View Profile
Re: Race winrate breakdown
« Reply #16 on: September 26, 2017, 11:41:28 pm »
I thought fmp community has embraced imbalance and adapted to overcome the disadvantage. 
In the end, both players should have the same probability of getting certain race and position in rvr...the better player will prevail eventually.  Complaints on balance issue sound like excuses.
Both players r playing on equal grounds

They aren't excuses though. Everybody knows how terrible mid spots can be. It's a death sentence right off the bat. Either win early game or get harassed to death mid-late game.

It creates a sense of urgency whenever you realized you are in a mid spot.
"Imagination is more important than knowledge"

-Albert Einstein

PuMa

  • Zealot
  • ****
  • Posts: 167
    • View Profile
Re: Race winrate breakdown
« Reply #17 on: September 26, 2017, 11:49:25 pm »
There r no such settings.  Standard 8 player super map works same as all other maps...

Btw..who complained about 8ppl supermap we had when season started....1v1s r meant to be played on 8ppl super...6 ppl checker super map is for 3v3..

Are you positive?

I remember not to long ago being in a game in korean fastest and some dude pinged locations outside the center, it was 3v3, i asked if he map hacked and he replied with something like " corners fill up first in this map ".

Again, I haven't tested it. Guess i will later today or tomorrow.
"Imagination is more important than knowledge"

-Albert Einstein

didals1

  • Broodling
  • *
  • Posts: 19
    • View Profile
Re: Race winrate breakdown
« Reply #18 on: September 27, 2017, 12:00:47 am »
6 ppl checker maps have 6 and 12 spots empty

ReM-Mays

  • Broodling
  • *
  • Posts: 16
    • View Profile
Re: Race winrate breakdown
« Reply #19 on: September 27, 2017, 09:35:43 am »
why hasn't the super map been tested for the league ? seems like the most logical solution to the map problem

didals1

  • Broodling
  • *
  • Posts: 19
    • View Profile
Re: Race winrate breakdown
« Reply #20 on: September 28, 2017, 12:26:45 am »
u can play on super map this season...it's just no one plays it lol

ReM-Mays

  • Broodling
  • *
  • Posts: 16
    • View Profile
Re: Race winrate breakdown
« Reply #21 on: September 28, 2017, 08:20:59 am »
so the option to use super map exists, but people still complain about the other map? O_O

didals1

  • Broodling
  • *
  • Posts: 19
    • View Profile
Re: Race winrate breakdown
« Reply #22 on: September 28, 2017, 09:22:37 pm »
Honestly...space and super map are no different for newbs like myself...i hear ppl claiming super is more balanced than space but im sure toss is still favored and cross spots has disadvantages on super map

ReM-Mays

  • Broodling
  • *
  • Posts: 16
    • View Profile
Re: Race winrate breakdown
« Reply #23 on: September 29, 2017, 08:42:00 am »
Honestly...space and super map are no different for newbs like myself...i hear ppl claiming super is more balanced than space but im sure toss is still favored and cross spots has disadvantages on super map

maybe. just seeing a lot of talk about drops in mid bases, and editing map to lower mins, but the super already has the mins in the middle of the mid bases. :]

MagicFingers

  • Broodling
  • *
  • Posts: 17
    • View Profile
Re: Race winrate breakdown
« Reply #24 on: September 29, 2017, 03:07:45 pm »
Of course Toss is favored on fastmap / super map.

At the beginning economically, because probes does not need to stay to build (we get peon very quickly and there is no saturation on minerals).
Then because temps drops is economically (again) very/too powerful .

I think everyone knows fastmap is not balanced but they still enjoy playing it !

SilverBullet

  • Broodling
  • *
  • Posts: 26
    • View Profile
Re: Race winrate breakdown
« Reply #25 on: October 31, 2017, 03:29:47 am »
Season 1 final stats over 3095 1v1 games:

M/UWinsPercent
PvT67869.25%
TvP30130.75%
PvZ63364.72%
ZvP34535.28%
TvZ44156.54%
ZvT33943.46%

 

Season Info

SCW Season 61
Location: Op UGL@USWEST
Open: Jun 22 - Aug 9
1v1
RankPlayerRecord
1 -AnK]Gomdor57-8
2 MAFIA]`EviL-78-28
3 MAFIA]`Brain65-3
4 Scan71-18
5 c0c0s4mba82-41

2v2
RankPlayerRecord
1 -AnK]Gomdor50-3
2 -Ank]Henessy50-3
3 Rootkit86-48
4 Henessy52-11
5 [PTM]MINIBOLA.109-103

Prize Pool (SCW61)
RankModePrize
11v1$1000
21v1$300
31v1$100
RankModePrize
12v2$300
22v2$250
32v2$200
42v2$150
52v2$120
62v2$80
72v2$50

Help keep the league active.
Powered by EzPortal