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Author Topic: Alternative 1vs1 fastest(4) map  (Read 20692 times)

DryFly

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Re: Alternative 1vs1 fastest(4) map
« Reply #15 on: November 11, 2019, 08:35:18 pm »
Every game can be done if you executed the correct play style for that mu and spot

RJBTV

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Re: Alternative 1vs1 fastest(4) map
« Reply #16 on: November 11, 2019, 09:00:41 pm »
Never said you have to play them. It is intended to give players an EXTRA map choice. You want to play the regular map you are entirely free to do so.

@Fainer
Your version has 5 square wide chokes on corners. The ones I recolored is one of my own, which has a 4½ square wide chokes on corners. Regular map has 4 Square wide corner chokes.

FaINeR

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Re: Alternative 1vs1 fastest(4) map
« Reply #17 on: November 11, 2019, 10:31:34 pm »
Kokanee is right a map just 4 corners would be boring.

The only thing that I would modify from the original map SCW 14 - Space well  i already modified so that each spot is the same size because the original map the botton spots could not build 2 extra turret rows compared to the tops spot.
Only I would modify the chokes 12 and 6 not as narrow as the Korean map but not as wide as it is now similar space 3.0.

I wanted to put it in for this season but I was caught in time the cause was kokanee because sword never checked the maps.

Premier you did not understand, the map I gave you is styler 5.0 choke, but I mentioned the SCW 11 - Space Perfect, which I put in season 11 are the same chokes as this SCW 14 CORNERS map.
The SCW 14 - Space 3.0 and SCW 11 - Space Perfect maps have the same chokes in all the spots and therefore the SCW 14 CORNERS map as well.
i know the imbalance the map i gave you.
« Last Edit: November 11, 2019, 10:34:02 pm by FaINeR »

RJBTV

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Re: Alternative 1vs1 fastest(4) map
« Reply #18 on: November 12, 2019, 01:02:26 pm »
Discovered a mistake on the one Fainer made for me. I fixed it.
Map Scenario Name: <06> SCW 14 - (4) - SPACE<06>

The map doesn't get recognized by the system.

@fainer
Your english is too bad. I don't understand some of the things you're getting at. I am sorry.
« Last Edit: November 12, 2019, 01:28:11 pm by preMier »

heavymachinegun

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Re: Alternative 1vs1 fastest(4) map
« Reply #19 on: November 12, 2019, 03:20:55 pm »
excuse me sir, are you sure that 4-player map is yours?

RJBTV

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Re: Alternative 1vs1 fastest(4) map
« Reply #20 on: November 12, 2019, 04:03:16 pm »
excuse me sir, are you sure that 4-player map is yours?
this one is fainers'.

Recovery

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Re: Alternative 1vs1 fastest(4) map
« Reply #21 on: November 12, 2019, 06:05:52 pm »
How do I access the vgt reps through clan gangster?

RJBTV

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Re: Alternative 1vs1 fastest(4) map
« Reply #22 on: November 12, 2019, 06:48:33 pm »

Recovery

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Re: Alternative 1vs1 fastest(4) map
« Reply #23 on: November 12, 2019, 10:41:34 pm »
Has anybody accessed those files and converted them?

RJBTV

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Re: Alternative 1vs1 fastest(4) map
« Reply #24 on: November 13, 2019, 10:45:25 am »
Has anybody accessed those files and converted them?


 i have just yesterday.

Recovery

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Re: Alternative 1vs1 fastest(4) map
« Reply #25 on: November 13, 2019, 06:47:24 pm »
Can you post the vgt reps in the converted file?

RJBTV

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Re: Alternative 1vs1 fastest(4) map
« Reply #26 on: November 13, 2019, 07:05:26 pm »
Can you post the vgt reps in the converted file?

I removed them, they didn't interest me.  Yoou will have to DL them yourself

RJBTV

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Re: Alternative 1vs1 fastest(4) map
« Reply #27 on: November 14, 2019, 02:33:55 pm »
for sword.

PuMa

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Re: Alternative 1vs1 fastest(4) map
« Reply #28 on: December 01, 2019, 08:32:47 am »
The whole point of the imbalances is to create more exciting and fast paced games , and to force players to adapt to them and having multiple play styles and strategy’s. If it’s pvt on top of the t, the Terran player has to learn a good tank push and not triple cc to be abused if he wants to push late game. These imbalances create so much more diversify in play rather then the same old play style game after game

Um... no? The entire point of fastest is to create a faster paced version of what sc was originally meant to be.

That version was never meant to be biased towards one race. The game(just like many other games) was meant to be balanced to the best of the creators ability. The map we play is beyond retardation-- to put it nicely--. Can't believe we played this god damn map for as long as we have,  honestly.. it's the shittiest map ever invented, we just adapted to it but because we adapted to it doesn't mean it's a good map. Now we know better. I mean, sit down and think about how horribly bad this thing is. win/lose is based on positioning of the map. It's disgusting.

The league is based on mostly RNG. It's bad enough that people hope they get PT/PP. Positioning makes it even worse...

I would much rather have a bad m/u than a middle spot vs a pp/pt. I don't get how you people are so obsessed with this trashcan of a map, seriously... it's a canister.
"Imagination is more important than knowledge"

-Albert Einstein

TealSilverSteal

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Re: Alternative 1vs1 fastest(4) map
« Reply #29 on: December 01, 2019, 09:46:38 am »
Haha... well said puma. Were all fools.

 

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SCW Season 44
Location: Op UGL@USWEST
Open: Mar 1 - Apr 29
1v1
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2 L-Mx]jh67-34
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