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Author Topic: SCW Season 15  (Read 13265 times)

FaINeR

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Re: SCW Season 15
« Reply #15 on: December 29, 2019, 10:47:43 pm »
Good idea and if you want to decrease with the imbalance of the positions, play on the SCW 15 - Space 3.0 map that greatly improves the imbalance of spots for example not abuse tank or nuke on spot 3 and 9 and choke more narrow on spot 12 and 6 more fair and cornes choke more wide. More balanced and the idea of premier more just. Imagine a bo9 and play the 9 games so they will play all match ups posible incluiding mirror race.

i have seen your map, the concept is good but 12 and 6 are still smaller. have you tried x=36+10+36+10+36 or x=34+13+34+13+34?

The size of the position is what there is for 12 and 6.
I can not make it wider because the tank could already attack the sides and make more long size not work because the design is unbalanced with the chokes.

Making an analysis it is true that the spots 12 and 6 are smaller  but as the construction is more vertical, If you build very tidy fit the same amount buildings than corner position. for example 14 factory and 21barracks with a row of turrets included.

or you talked about choke ? for me choke is perfect not very narrow as korean map and not very wide as west space map normal

the siege tank range is 13 so if you try the x=34+13 the tanks would never hammer any building at 12 or 6

however, 3 and 9 do not benefit from this so they may remain x=36 or whatever they are

about the 12 and 6 chokes, i dont know, remember that 3 and 9 chokes are 12x8...

you wrong wrong wrong wrong i explain on before post. Cant the spot 12 and 6 more wide because the space be 11 or 10 so tank can attack side you shoul analize more. The map is perfect space 3.0 not error a map 128x128. Im expert on maker map listen to me be obedient

heavymachinegun

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Re: SCW Season 15
« Reply #16 on: December 30, 2019, 02:31:26 am »
Good idea and if you want to decrease with the imbalance of the positions, play on the SCW 15 - Space 3.0 map that greatly improves the imbalance of spots for example not abuse tank or nuke on spot 3 and 9 and choke more narrow on spot 12 and 6 more fair and cornes choke more wide. More balanced and the idea of premier more just. Imagine a bo9 and play the 9 games so they will play all match ups posible incluiding mirror race.

i have seen your map, the concept is good but 12 and 6 are still smaller. have you tried x=36+10+36+10+36 or x=34+13+34+13+34?

The size of the position is what there is for 12 and 6.
I can not make it wider because the tank could already attack the sides and make more long size not work because the design is unbalanced with the chokes.

Making an analysis it is true that the spots 12 and 6 are smaller  but as the construction is more vertical, If you build very tidy fit the same amount buildings than corner position. for example 14 factory and 21barracks with a row of turrets included.

or you talked about choke ? for me choke is perfect not very narrow as korean map and not very wide as west space map normal

the siege tank range is 13 so if you try the x=34+13 the tanks would never hammer any building at 12 or 6

however, 3 and 9 do not benefit from this so they may remain x=36 or whatever they are

about the 12 and 6 chokes, i dont know, remember that 3 and 9 chokes are 12x8...

you wrong wrong wrong wrong i explain on before post. Cant the spot 12 and 6 more wide because the space be 11 or 10 so tank can attack side you shoul analize more. The map is perfect space 3.0 not error a map 128x128. Im expert on maker map listen to me be obedient

x=34+13 means x=34 base and x=13 space

on your map a tank can attack from 7 to 6 although i think it happens on every vgt map since siege tank range is longer (wider) than space

as you are an expert mapmaker you know the actual size is 128x127 and the bottom is x=118 so i may teach you a trick to "free up" y=1 leftmost and rightmost

FaINeR

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Re: SCW Season 15
« Reply #17 on: December 30, 2019, 02:56:00 pm »
add me on bnet for talk i not undertand you. if you can  modify space 3.0 for be better do it then i will seee and judge.

heavymachinegun

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Re: SCW Season 15
« Reply #18 on: December 30, 2019, 07:02:48 pm »
im not seeking to destroy your work which is amazing, i just wanted to share some tricks with other mapmakers and you seem to be the only one from here

i understand your point, 12 and 6 cant be wider because of tanks but they could if corners were smaller

i will pm you some examples when i have time

FaINeR

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Re: SCW Season 15
« Reply #19 on: December 30, 2019, 07:34:50 pm »
I finally understood you. Already before I had applied what you said to reduce the size of the corners by 34 so that the position of the medium was 36. The problem is that it is a very old map with old players will not accept that they reduce the width of the cornes easily they would realize that It is smaller with the way it builds. But if you're right, I would be more balanced if I would do it that way.

For me is better x=34+12+36+12+34
« Last Edit: December 30, 2019, 07:41:16 pm by FaINeR »

heavymachinegun

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Re: SCW Season 15
« Reply #20 on: December 31, 2019, 03:11:30 am »
sure thing

actually, the x=36+12+32+12+36 is playable but 12 and 6 chokes are sort of bad, too wide and right next to the centre, they are no choke at all
« Last Edit: December 31, 2019, 12:32:10 pm by heavymachinegun »

GameLove2

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Re: SCW Season 15
« Reply #21 on: January 28, 2020, 04:07:15 am »
prize money ?

RJBTV

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Re: SCW Season 15
« Reply #22 on: January 30, 2020, 06:21:06 pm »
prize money ?

There is no prize money.

tonyG

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Re: SCW Season 15
« Reply #23 on: January 30, 2020, 10:09:02 pm »

GameLove2

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Re: SCW Season 15
« Reply #24 on: January 30, 2020, 10:56:27 pm »

DryFly

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Re: SCW Season 15
« Reply #25 on: January 30, 2020, 11:13:46 pm »

 

Season Info

SCW Season 44
Location: Op UGL@USWEST
Open: Mar 1 - Apr 29
1v1
RankPlayerRecord
1 L-Mx]GoM50-7
2 L-Mx]jh67-34
3 L-Mx]White46-14
4 Momo[gK]57-38
5 gG]EaZy-62-35

2v2
RankPlayerRecord
1 -]K[L-ZeuZ69-42
2 GanGstEr]Pro-71-41
3 Henessy26-0
4 L-Mx]GoM26-0
5 GanGstEr]D.U.P.71-59

Prize Pool:
RankModePrize
11v1$500
12v2$250

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